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 Post subject: Pure strain human?
PostPosted: Mon Aug 08, 2016 12:30 pm 
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Gongfarmer

Joined: Mon Aug 08, 2016 12:20 pm
Posts: 2
FLGS: Nan's
I understand the advantage of being a pure strain human is the leadership ability. Anything else? I thought I read that only humans could use the bands but now I can't find that anywhere. I do not imagine any of my players will select human. I am using the first edition rules. I have more questions but will start with this. I appreciate any input.

Thanks!


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 Post subject: Re: Pure strain human?
PostPosted: Tue Aug 09, 2016 6:46 am 
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Wild-Eyed Zealot

Joined: Sun Apr 01, 2012 9:52 am
Posts: 63
Location: Austin, TX
Artificial intelligences are less likely to recognize mutants as human, and may consider mutated animals to be pets.


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 Post subject: Re: Pure strain human?
PostPosted: Mon Aug 29, 2016 3:42 pm 
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Far-Sighted Wanderer

Joined: Thu Feb 19, 2015 4:33 pm
Posts: 49
Properly functioning Ship's robots and androids are programmed never to harm a human. This can be a significant advantage.

Pure Strain Humans also recieve a bonus on the Artifact Complexity chart. The book gives it as +1, but as the chart is for a percentile roll the general consensus is that this should be +10.

I allow PSH (only) to roll their abilities with 4d6 drop the lowest and give them d8 instead of d6 hit dice. These two changes make them much tougher. I figure that the surviving humans have been selected for toughness in the harsh environmentof the Warden.

Leadership Potential should not be written off lightly. Not only can the human character recruit followers, most life forms on teh ship have a respect for pur strain humans that they do not for mutants.


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 Post subject: Re: Pure strain human?
PostPosted: Wed Sep 07, 2016 2:43 pm 
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Gongfarmer

Joined: Mon Aug 08, 2016 12:20 pm
Posts: 2
FLGS: Nan's
Thanks for the responses!


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 Post subject: Re: Pure strain human?
PostPosted: Fri Nov 25, 2016 4:59 am 
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Far-Sighted Wanderer

Joined: Thu Feb 19, 2015 4:33 pm
Posts: 49
One huge advantage PSH characters have over others is that Ship's equipment is designed for them. Medications are much more likely to work properly instead of being deadly poison. Power armor, radiation suits, goggles, respirators, all will fit. Tools are made for hands not claws.


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 Post subject: Re: Pure strain human?
PostPosted: Tue Feb 27, 2018 6:00 pm 
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Far-Sighted Wanderer
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Joined: Mon Feb 19, 2018 2:51 pm
Posts: 21
The authorization rings or bands were designed by humans for humans, they might be only usable by humans, depending upon how the arbiter chooses. This is a Warden specific bit, though.

I felt the energy weapons would have more fine controls, being difficult for many non-humans to use. Perhaps increasing these items complexity based upon the number of applicable mutations.

Rather than using the +1 on the Item Complexity Level table, which is an errata rule, I allow pure strain humans to use their leadership potential instead of mental resistance, whichever is higher.

Pure strain humans are more likely to use domar as currency, which can make trade between pure strain human enclaves easier.

I allowed a pure strain human a chance to know the ancient language. Language complexity could be as high as 1, depending how the arbiter wants to set it on the Complexity Level table.

When using Metamorphosis for settings other than the Warden, pure strains can be a lot more straight forward for player characters, such as was done in the Fallout games.


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