Page 1 of 2

Starting a New PbP Game Funnel with Portal Under the Stars

Posted: Mon Jul 03, 2017 12:17 pm
by IronDM72
Starting a new PbP with Portal Under the Stars. Eventually will make into campaign with a Thundaar kind of world. Once I get MCC I will incorporate it. The dice rolling is based on trust and funnel PCs are 4 to a person. Looking for four people to game with.

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Mon Jul 03, 2017 5:23 pm
by soulcatcher78
I'm in for some PBP action. How often are you planning on posting (day = round of action)?

ThRe: Starting a New PbP Game Funnel with Portal Under the S

Posted: Tue Jul 04, 2017 3:38 pm
by IronDM72
Everyday if the game goes well.

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Tue Jul 04, 2017 4:36 pm
by soulcatcher78
Erol McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Rice Farmer
Strength: 9 (0)
Agility: 11 (0)
Stamina: 6 (-1)
Personality: 9 (0)
Intelligence: 13 (+1)
Luck: 14 (+1)

AC: 10; HP: 2; Weapon: Pitchfork (as spear) +0(1d8)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: 1; Fort: 0; Will: 1

Equipment: Mirror - hand-sized (10 gp)
Trade good: Goose
Starting Funds: 44 cp
Lucky sign: Lucky sign (Saving throws) (+1)
Languages: Common, Alignment

Daryl McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Wainwright
Strength: 9 (0)
Agility: 13 (+1)
Stamina: 8 (-1)
Personality: 11 (0)
Intelligence: 7 (-1)
Luck: 15 (+1)

AC: 11; HP: 1; Weapon: Club +0(1d4)
Weapon 2:
Weapon 3:
Speed: 30; Init: 1; Ref: 1; Fort: -1; Will: 0

Equipment: Iron spike (1 sp)
Trade good: Cart: dirt
Starting Funds: 29 cp
Lucky sign: Fortunate date (Missile fire attack rolls) (+1)
Languages: Common

Meril McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Dwarven chest-maker
Strength: 13 (+1)
Agility: 8 (-1)
Stamina: 13 (+1)
Personality: 11 (0)
Intelligence: 10 (0)
Luck: 9 (0)

AC: 9; HP: 5; Weapon: Chisel (as dagger) +1(1d4+1)
Weapon 2:
Weapon 3:
Speed: 20; Init: -1; Ref: -1; Fort: 1; Will: 0

Equipment: Flint and steel (15 cp)
Trade good: Wood (10 lbs)
Starting Funds: 27 cp
Lucky sign: Wild child (Speed, each +1 = +5' speed) (+0)
Languages: Common, Dwarf, Bugbear
Racial Traits: Dwarven ability: Infravision

Linda "Lead from the rear" McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Squire
Strength: 15 (+1)
Agility: 9 (0)
Stamina: 8 (-1)
Personality: 8 (-1)
Intelligence: 12 (0)
Luck: 17 (+2)

AC: 12; HP: 1; Weapon: Longsword +1(1d8+1)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: -1

Equipment: Chest - empty (2 gp)
Trade good: Steel helmet
Starting Funds: 40 cp
Lucky sign: Charmed house (Armor Class) (+2)
Languages: Common

The McCrapstats Clan is ready to ride into battle!

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Tue Jul 04, 2017 7:03 pm
by GnomeBoy
Interested, but I know Portal too well.

Maybe if there's room once you hit 1st Level, I can add in... 8)

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Wed Jul 05, 2017 3:46 pm
by IronDM72
Would you guys be open to Sailors on the Starless Sea for the Funnel?

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Wed Jul 05, 2017 6:17 pm
by soulcatcher78
Fine by me.

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Thu Jul 06, 2017 10:28 am
by IronDM72
Hey Soul draw 4 -6 more 0 Level and we will get stareed others may join us.

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Thu Jul 06, 2017 3:38 pm
by soulcatcher78
Orin McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Ostler
Strength: 13 (+1)
Agility: 10 (0)
Stamina: 10 (0)
Personality: 13 (+1)
Intelligence: 9 (0)
Luck: 8 (-1)

AC: 10; HP: 4; Weapon: Staff +1(1d4+1)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: -1; Fort: 0; Will: 1

Equipment: Mirror - hand-sized (10 gp)
Trade good: Bridle
Starting Funds: 40 cp
Lucky sign: Struck by lightning (Reflex saving throws) (-1)
Languages: Common

Marvin McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Dwarven mushroom-farmer
Strength: 12 (0)
Agility: 16 (+2)
Stamina: 5 (-2)
Personality: 8 (-1)
Intelligence: 12 (0)
Luck: 9 (0)

AC: 12; HP: 1; Weapon: Shovel (as staff) +0(1d4)
Weapon 2:
Weapon 3:
Speed: 20; Init: 2; Ref: 2; Fort: -2; Will: -1

Equipment: Rope - 50' (25 cp)
Trade good: Sack
Starting Funds: 38 cp
Lucky sign: Harsh winter (All attack rolls) (+0)
Languages: Common, Dwarf, Kobold
Racial Traits: Dwarven ability: Infravision

Connie McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Confidence artist
Strength: 17 (+2)
Agility: 10 (0)
Stamina: 16 (+2)
Personality: 14 (+1)
Intelligence: 12 (0)
Luck: 5 (-2)

AC: 10; HP: 6; Weapon: Dagger +2(1d4+2)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 1

Equipment: Candle (1 cp)
Trade good: Quality cloak
Starting Funds: 33 cp
Lucky sign: Unholy house (Corruption rolls) (-2)
Languages: Common

Stumpy McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Ostler
Strength: 7 (-1)
Agility: 4 (-2)
Stamina: 13 (+1)
Personality: 11 (0)
Intelligence: 11 (0)
Luck: 10 (0)

AC: 8; HP: 4; Weapon: Staff -1(1d4-1)
Weapon 2:
Weapon 3:
Speed: 30; Init: -2; Ref: -2; Fort: 1; Will: 0

Equipment: Rope - 50' (25 cp)
Trade good: Bridle
Starting Funds: 25 cp
Lucky sign: Wild child (Speed, each +1 = +5' speed) (+0)
Languages: Common

Han "Scruffy Nerfherder" McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Smuggler
Strength: 10 (0)
Agility: 11 (0)
Stamina: 16 (+2)
Personality: 16 (+2)
Intelligence: 7 (-1)
Luck: 11 (0)

AC: 10; HP: 6; Weapon: Sling +0(1d4)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 2

Equipment: Waterskin (5 sp)
Trade good: Waterproof sack
Starting Funds: 38 cp
Lucky sign: Charmed house (Armor Class) (+0)
Languages: Common

Eor McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Jeweler
Strength: 13 (+1)
Agility: 11 (0)
Stamina: 15 (+1)
Personality: 9 (0)
Intelligence: 10 (0)
Luck: 4 (-2)

AC: 10; HP: 3; Weapon: Dagger +1(1d4+1)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: 0; Fort: 1; Will: 0

Equipment: Mirror - hand-sized (10 gp)
Trade good: Gem worth 20 gp
Starting Funds: 16 cp
Lucky sign: Raised by wolves (Unarmed attack rolls) (-2)
Languages: Common

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Fri Jul 07, 2017 1:59 pm
by GnomeBoy
IronDM72 wrote:Would you guys be open to Sailors on the Starless Sea for the Funnel?
You want to switch to Sailors, instead?

Haven't read it, since I hoped to play it first before reading...!

Let me cook up some Zeroes and I'll get them posted here.

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Fri Jul 07, 2017 4:23 pm
by IronDM72
I can wait draw up some.

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Sat Jul 08, 2017 7:53 am
by IronDM72
Everyone give me a roll 1d10 please before we start.

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Sun Jul 09, 2017 5:26 am
by soulcatcher78
7

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Sun Jul 09, 2017 2:21 pm
by IronDM72
Here is your Characters superstition about the place
Beware the well! It has swallowed many a poor soul

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Sun Jul 09, 2017 5:00 pm
by soulcatcher78
Eor "laugh in the face of danger" McCrapstats has an unhealthy curiosity (i.e. luck of 4) for well construction and may have to find this well for "documentation".

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Mon Jul 10, 2017 4:51 pm
by IronDM72
"You stand before the ruined keep, which squats atop a low, craggy
hill, its walls of toppled stone and massive granite blocks hinting at
forgotten battles and the clash of mighty armies. Now the ruins seem
host only to creeping vines and the foul miasma that drifts down
from the keep. The air is overrun with pestilence. Fat flies bite at you incessantly,
and clouds of small black insects choke your every breath. The long abandoned land is choked with thorny vines that drape the sickly
trees and hang from the ruined walls. There is an odor of rot and
decay, as if the hill itself were decomposing from within.
A sight gives you pause: a ragged banner, depicting a crimson skull
on a black field, stands high atop the ruined walls. Whatever lurks
within has terrorized you and your village for far too long.
You turn to your companions and ready your meager weapons. The
time for retribution has come
. "
//Roll 1d4
I will let you

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Tue Jul 11, 2017 12:09 pm
by GnomeBoy
Sorry I'm late...


Don Jayt • Noble • C
Strength: 8 (-1) Personality: 10 (0)
Agility: 7 (-1) Intelligence: 6 (-1)
Stamina: 8 (-1) Luck: 10 (0)

AC: 9 HP: 1 Speed: 30 Init: -1
Ref: -1 Fort: -1 Will: 0

Longsword -1(1d8-1)

Crowbar, Gold ring worth 10 gp, flint & steel, torch
Lucky sign: Guardian angel (Saves to escape traps) (+0)
Languages: Common

- - - - - - - - - - - - - - - - -

Mr. Slyther • Grave Digger • L
Strength: 12 (0) Personality: 10 (0)
Agility: 7 (-1) Intelligence: 13 (+1)
Stamina: 11 (0) Luck: 10 (0)

AC: 9 HP: 3 Speed: 30 Init: -1
Ref: -1 Fort: 0 Will: 0

Shovel (as staff) +0 (1d4)

Grappling hook, Trowel, 50’ rope, 2 torches
Lucky sign: Charmed house (Armor Class) (+0)
Languages: Common, Law

- - - - - - - - - - - - - - - - -

Torc Woolfire • Dwarven stonemason • N
Strength: 9 (0) Personality: 9 (0)
Agility: 7 (-1) Intelligence: 13 (+1)
Stamina: 5 (-2) Luck: 10 (0)

AC: 9 HP: 1 Speed: 20 Init: -1

Ref: -1 Fort: -2 Will: 0

Hammer (as club) +0 (1d4)

Grappling hook, Fine stone (10 lbs), lg sack, sm sack, torch, 2 day’s rations
Lucky sign: The bull (Melee attack rolls) (+0)
Languages: Common, Dwarf, Gnoll, Neutral
Infravision

- - - - - - - - - - - - - - - - -

Borc Woolfire • Dwarven herder • N
Strength: 10 (0) Personality: 9 (0)
Agility: 13 (+1) Intelligence: 13 (+1)
Stamina: 5 (-2) Luck: 12 (0)

AC: 11 HP: 1 Speed: 20 Init: +1
Ref: 1 Fort: -2 Will: 0

Staff +0 (1d4)

Crowbar, Sow, 4 days rations, 5 torches
Lucky sign: The bull (Melee attack rolls) (+0)
Languages: Common, Dwarf, Ogre, Neutral
Infravision

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Tue Jul 11, 2017 12:11 pm
by GnomeBoy
I rolled a 3.

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Thu Jul 13, 2017 8:43 pm
by GnomeBoy
Crap!

I broke the PbP! :cry:

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Fri Jul 14, 2017 4:07 am
by IronDM72
// Gnomboy here is what know and think about the keep
"While the keep fell to the armies of good, they did not
eradicate its fell legacy. Evil still festers within the ruined
walls, awaiting the day when it can emerge once
more."
Narrative
The road leading to the keep lies before each of you. The road is solid and dry. The flag is whipping in the wind. The question on each your mind is how to approach the keep in the distance. The road appears to be the easy path or do you want to walk around the Keep? Approaching any other way will require you to climb either a wall or walk over rubble.
//Player Response
Let me how you want to approach the Keep.

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Fri Jul 14, 2017 1:58 pm
by GnomeBoy
In such numbers as we have (?) we think the road is fine for the approach. We can always scatter into the trees if we need to... [not-so-famous last words]

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Sat Jul 15, 2017 2:48 pm
by soulcatcher78
Pitchforks and torches at the ready I agree with marching up the road. Besides there's strength in numbers (and slow cousins to hide behind should something go wrong).

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Sun Jul 16, 2017 2:54 pm
by GnomeBoy
[Do we want more players? I could put a post on the G+ group, to try to draw another player or two...]

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Mon Jul 17, 2017 6:14 pm
by TerraGoetia
Are you still looking for players? I just got the rule book today and can generate characters tonight!

Re: Starting a New PbP Game Funnel with Portal Under the Sta

Posted: Tue Jul 18, 2017 1:38 pm
by GnomeBoy
TerraGoetia wrote:Are you still looking for players? I just got the rule book today and can generate characters tonight!
I'd say yes, three players would be great -- but ultimately it's up to the GM...