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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Fri Apr 15, 2016 7:17 am
by GnomeBoy
Yan chucks Yadin on the shoulder and whispers, "I knew if I yammered enough someone else would do the climbing..."

Yadin smiles weakly, not wanting to get on Yan's bad side.

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Fri Apr 15, 2016 12:12 pm
by StarShifter
Hey, Vijo's no animal trainer, and Kylie's no falcon, but I make a check to see if she can fly up there? And, you know, flap around?

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Sat Apr 16, 2016 10:01 am
by Rick
Fenris Ulfhamr wrote:Rufo will attempt to free climb at point D5 with the rope tied to him so he can set it for the others.
Agi(+1)=18
The cliff wall is chossy and you keep sliding back down. Eventually it's clear that without changing the circumstances somehow Rufo will not be able to scale this cliff.

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Sat Apr 16, 2016 10:06 am
by Rick
StarShifter wrote:Hey, Vijo's no animal trainer, and Kylie's no falcon, but I make a check to see if she can fly up there? And, you know, flap around?
I'm not so interested in the check as I am in a description of how Vijo goes about doing that. :)

Give me that, a more specific idea of what exactly it is you wish her to do, and yeah, a luck check, and we'll see what happens.

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Sun Apr 17, 2016 11:56 am
by StarShifter
Alright, let's see...

Vijo breaks off pieces of his rations (the dried bread bits), and feeds a few to Kylie. Then he pours a few more into his hand, and waves them in front of the goose's bill. When he has her interest, he tosses the bread crumbs at the top of the cliff...

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Sun Apr 17, 2016 3:09 pm
by GnomeBoy
-- Don't forget to roll the Luck roll!

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Sun Apr 17, 2016 3:35 pm
by StarShifter
Vijo spins in a circle three times, spits over his shoulder, and rolls a 13.

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Tue Apr 19, 2016 9:00 pm
by Rick
Okay. Goose flies up and settles on top of the cliff (southern end) and nibbles at the bread crumbs. The glow from whatever glowy thing is up there sends her distorted shadow across the rough cave ceiling.

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Wed Apr 20, 2016 6:57 am
by GnomeBoy
Yan finds a fair sized pebble or three (peanut M&M sized) and wings them at the goose, to make her flap, squawk and wander around up there...

Agility check: 14

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Thu Apr 21, 2016 11:57 am
by StarShifter
We've been reduced to throwing rocks at a goose to move our adventure forward. DCC's premise "you're no hero," has never been more true...

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Thu Apr 21, 2016 2:16 pm
by GnomeBoy
StarShifter wrote:We've been reduced to throwing rocks at a goose to move our adventure forward. DCC's premise "you're no hero," has never been more true...
Use whatever you can to save your own skin. :wink:

Also, she's the only one of us that could make it up there! :lol:

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Fri Apr 22, 2016 10:27 am
by StarShifter
Hey, Rick, buddy... you there? Don't give up on us. Just ask the Prophet Gygax (peace be upon him) to guide us through this boring part...

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Sat Apr 23, 2016 10:08 am
by Fenris Ulfhamr
I don' t like our odds using a grapple... unless someone has a better idea, maybe we should try that other passage and come back here?

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Sat Apr 23, 2016 7:40 pm
by GnomeBoy
How do we get the goose back down...? :lol:

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Mon Apr 25, 2016 11:20 am
by StarShifter
So Rick's gone AWOL. Is this game dead?


P.S. it's pretty obvious there's nothing more to do here--for now. I suggest we trace our way back to the elevator, and head south. We can always come back to this room later.

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Mon Apr 25, 2016 11:33 am
by quozl
I'm up for that.

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Mon Apr 25, 2016 1:18 pm
by GnomeBoy
StarShifter wrote:...I suggest we trace our way back to the elevator, and head south. We can always come back to this room later.
Yes, absolutely.

-- but the goose! :mrgreen:

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Mon Apr 25, 2016 3:29 pm
by Rick
Relax, I thought I posted Saturday night, but apparently it got lost.

The goose honks in annoyance as she's pelted with pebbles, and does indeed flap across to the other side of the cliff top. A single tail feather, loosed in the commotion, gently swafts down and settles on a point at the center of the cliff's edge. As mind-boggling as it may seem, this causes a truly massive slab of rock to detach effortlessly from the rest of the cliff edge/face and come thundering down towards the party.

Anyone who didn't position their zeroes at one extreme end (North-South) of the chamber, or outside the chamber period, needs to roll a d20, please.

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Mon Apr 25, 2016 4:22 pm
by quozl
Whoa! natural 20!

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Mon Apr 25, 2016 5:22 pm
by GnomeBoy
Yan: 17

Yadin: 19

Boy, I hope high is good. :wink:

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Wed Apr 27, 2016 5:41 pm
by Fenris Ulfhamr
If I understand this, all three of my zeroes are in harms way... so:
Vashni: 17 Harold: 4 Rufo: 15

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Sat Apr 30, 2016 1:38 pm
by Rick
Anyone want to end-spay some uck-lay?

quozl, you're okay (hint for the others).

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Sat Apr 30, 2016 3:26 pm
by GnomeBoy
Haking your tint, I'll spend a total of four in mathematically appropriate ways to give each of my Zeroes a 20. :wink:

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Sun May 01, 2016 9:56 pm
by StarShifter
Gromluck and Chance are safe, and Vijo rolls a 14. Vijo burns 6 points of luck to get a 20.

Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Posted: Mon May 02, 2016 6:28 am
by Fenris Ulfhamr
Living dangerously, Vashni burns 1 and Rufo burns 3 for a total of 18 each. Harold is likely beyond hope...