DCC 87.5 Grimtooth's Museum of Death (SUSPENDED)

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by GnomeBoy » Fri Apr 15, 2016 7:17 am

Yan chucks Yadin on the shoulder and whispers, "I knew if I yammered enough someone else would do the climbing..."

Yadin smiles weakly, not wanting to get on Yan's bad side.
...
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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by StarShifter » Fri Apr 15, 2016 12:12 pm

Hey, Vijo's no animal trainer, and Kylie's no falcon, but I make a check to see if she can fly up there? And, you know, flap around?
Mike: “Okay. And there’s nothing in between. It’s either grain alcohol in back alleys, or a happy world of rodents in feetie pajamas?”

Servo: “Yes.”

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by Rick » Sat Apr 16, 2016 10:01 am

Fenris Ulfhamr wrote:Rufo will attempt to free climb at point D5 with the rope tied to him so he can set it for the others.
Agi(+1)=18
The cliff wall is chossy and you keep sliding back down. Eventually it's clear that without changing the circumstances somehow Rufo will not be able to scale this cliff.

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by Rick » Sat Apr 16, 2016 10:06 am

StarShifter wrote:Hey, Vijo's no animal trainer, and Kylie's no falcon, but I make a check to see if she can fly up there? And, you know, flap around?
I'm not so interested in the check as I am in a description of how Vijo goes about doing that. :)

Give me that, a more specific idea of what exactly it is you wish her to do, and yeah, a luck check, and we'll see what happens.

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by StarShifter » Sun Apr 17, 2016 11:56 am

Alright, let's see...

Vijo breaks off pieces of his rations (the dried bread bits), and feeds a few to Kylie. Then he pours a few more into his hand, and waves them in front of the goose's bill. When he has her interest, he tosses the bread crumbs at the top of the cliff...
Mike: “Okay. And there’s nothing in between. It’s either grain alcohol in back alleys, or a happy world of rodents in feetie pajamas?”

Servo: “Yes.”

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by GnomeBoy » Sun Apr 17, 2016 3:09 pm

-- Don't forget to roll the Luck roll!
...
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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by StarShifter » Sun Apr 17, 2016 3:35 pm

Vijo spins in a circle three times, spits over his shoulder, and rolls a 13.
Mike: “Okay. And there’s nothing in between. It’s either grain alcohol in back alleys, or a happy world of rodents in feetie pajamas?”

Servo: “Yes.”

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by Rick » Tue Apr 19, 2016 9:00 pm

Okay. Goose flies up and settles on top of the cliff (southern end) and nibbles at the bread crumbs. The glow from whatever glowy thing is up there sends her distorted shadow across the rough cave ceiling.

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by GnomeBoy » Wed Apr 20, 2016 6:57 am

Yan finds a fair sized pebble or three (peanut M&M sized) and wings them at the goose, to make her flap, squawk and wander around up there...

Agility check: 14
...
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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by StarShifter » Thu Apr 21, 2016 11:57 am

We've been reduced to throwing rocks at a goose to move our adventure forward. DCC's premise "you're no hero," has never been more true...
Mike: “Okay. And there’s nothing in between. It’s either grain alcohol in back alleys, or a happy world of rodents in feetie pajamas?”

Servo: “Yes.”

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by GnomeBoy » Thu Apr 21, 2016 2:16 pm

StarShifter wrote:We've been reduced to throwing rocks at a goose to move our adventure forward. DCC's premise "you're no hero," has never been more true...
Use whatever you can to save your own skin. :wink:

Also, she's the only one of us that could make it up there! :lol:
...
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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by StarShifter » Fri Apr 22, 2016 10:27 am

Hey, Rick, buddy... you there? Don't give up on us. Just ask the Prophet Gygax (peace be upon him) to guide us through this boring part...
Mike: “Okay. And there’s nothing in between. It’s either grain alcohol in back alleys, or a happy world of rodents in feetie pajamas?”

Servo: “Yes.”

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by Fenris Ulfhamr » Sat Apr 23, 2016 10:08 am

I don' t like our odds using a grapple... unless someone has a better idea, maybe we should try that other passage and come back here?

Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by GnomeBoy » Sat Apr 23, 2016 7:40 pm

How do we get the goose back down...? :lol:
...
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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by StarShifter » Mon Apr 25, 2016 11:20 am

So Rick's gone AWOL. Is this game dead?


P.S. it's pretty obvious there's nothing more to do here--for now. I suggest we trace our way back to the elevator, and head south. We can always come back to this room later.
Mike: “Okay. And there’s nothing in between. It’s either grain alcohol in back alleys, or a happy world of rodents in feetie pajamas?”

Servo: “Yes.”

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by quozl » Mon Apr 25, 2016 11:33 am

I'm up for that.
Chuck Korsin: Woodcutter. Str 14 (+1), Agi 10 (0), Sta 17 (+2), Per 15 (+1), Int 9 (0), Luc 9 (0), AC: 10; HP: 3; Weapon: Handaxe +1 (1d6+1),
Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 1, Holy water (1 vial) (25 gp), Bundle of wood, 37 cp, Crowbar, Sack (large)

Barnum Bailey: Animal trainer. RIP Weapon: Club (1d4), Waterskin (5 sp), 30 cp

Gene Yusmore: Cooper. RIP Torch (1 cp), Barrel, 33 cp

Tellessa Storie: Elven barrister. RIP Weapon: Quill (as dart) (1d4), Book, 33 cp

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by GnomeBoy » Mon Apr 25, 2016 1:18 pm

StarShifter wrote:...I suggest we trace our way back to the elevator, and head south. We can always come back to this room later.
Yes, absolutely.

-- but the goose! :mrgreen:
...
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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by Rick » Mon Apr 25, 2016 3:29 pm

Relax, I thought I posted Saturday night, but apparently it got lost.

The goose honks in annoyance as she's pelted with pebbles, and does indeed flap across to the other side of the cliff top. A single tail feather, loosed in the commotion, gently swafts down and settles on a point at the center of the cliff's edge. As mind-boggling as it may seem, this causes a truly massive slab of rock to detach effortlessly from the rest of the cliff edge/face and come thundering down towards the party.

Anyone who didn't position their zeroes at one extreme end (North-South) of the chamber, or outside the chamber period, needs to roll a d20, please.

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by quozl » Mon Apr 25, 2016 4:22 pm

Whoa! natural 20!
Chuck Korsin: Woodcutter. Str 14 (+1), Agi 10 (0), Sta 17 (+2), Per 15 (+1), Int 9 (0), Luc 9 (0), AC: 10; HP: 3; Weapon: Handaxe +1 (1d6+1),
Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 1, Holy water (1 vial) (25 gp), Bundle of wood, 37 cp, Crowbar, Sack (large)

Barnum Bailey: Animal trainer. RIP Weapon: Club (1d4), Waterskin (5 sp), 30 cp

Gene Yusmore: Cooper. RIP Torch (1 cp), Barrel, 33 cp

Tellessa Storie: Elven barrister. RIP Weapon: Quill (as dart) (1d4), Book, 33 cp

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by GnomeBoy » Mon Apr 25, 2016 5:22 pm

Yan: 17

Yadin: 19

Boy, I hope high is good. :wink:
...
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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by Fenris Ulfhamr » Wed Apr 27, 2016 5:41 pm

If I understand this, all three of my zeroes are in harms way... so:
Vashni: 17 Harold: 4 Rufo: 15

Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by Rick » Sat Apr 30, 2016 1:38 pm

Anyone want to end-spay some uck-lay?

quozl, you're okay (hint for the others).

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by GnomeBoy » Sat Apr 30, 2016 3:26 pm

Haking your tint, I'll spend a total of four in mathematically appropriate ways to give each of my Zeroes a 20. :wink:
...
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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by StarShifter » Sun May 01, 2016 9:56 pm

Gromluck and Chance are safe, and Vijo rolls a 14. Vijo burns 6 points of luck to get a 20.
Mike: “Okay. And there’s nothing in between. It’s either grain alcohol in back alleys, or a happy world of rodents in feetie pajamas?”

Servo: “Yes.”

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Re: DCC 87.5 Grimtooth's Museum of Death (run as a funnel)

Post by Fenris Ulfhamr » Mon May 02, 2016 6:28 am

Living dangerously, Vashni burns 1 and Rufo burns 3 for a total of 18 each. Harold is likely beyond hope...

Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)

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