The Secret of Bone Hill - L1 DCC conversion Play By Post
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
The Secret of Bone Hill - L1 DCC conversion Play By Post
All right, here it is. I haven't finished going through this yet to adjust everything, but I hope to be ready to roll by Friday or so of this week. It may take a little bit more time than that, but that's what we'll shoot for.
My plan is to run the module within my current tabletop sandbox world. Races/cultures, deities, suns (there's 2), moons (2 also, plus a "nearby" gas giant planet that's visible like a moon), etc are all custom. I'll post relevant info as it comes up, I think.
I suppose let's start out with seeing how many people want to play. That'll determine how many characters are allowed per player. I'd like to shoot for 16-20 characters max.
My plan is to run the module within my current tabletop sandbox world. Races/cultures, deities, suns (there's 2), moons (2 also, plus a "nearby" gas giant planet that's visible like a moon), etc are all custom. I'll post relevant info as it comes up, I think.
I suppose let's start out with seeing how many people want to play. That'll determine how many characters are allowed per player. I'd like to shoot for 16-20 characters max.
- Crimsontree
- Deft-Handed Cutpurse
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
I'd like to play.
- GnomeBoy
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
I'm in.
Thanks for running.
Thanks for running.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
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- Wild-Eyed Zealot
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
I'm most definitely interested.
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Okay, so 3 players? I can deal with 12 characters. If one more wants to show up, 16 is fine, too. Would prefer to have 3-4 players posting regularly.
If you want to go ahead and use Purple Sorcerer's 0-level character generator, you can.
If you want to go ahead and use Purple Sorcerer's 0-level character generator, you can.
- Crimsontree
- Deft-Handed Cutpurse
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Portly Trim
Occupation: Barber
AC: 10
HP: 1
Alignment: Lawful
Abilities
Strength: 10 (0)
Agility: 11 (0)
Stamina: 8 (-1)
Personality: 11 (0)
Intelligence: 8 (-1)
Luck: 12 (0)
Saves
Reflex: 0
Fortitude: -1
Will: 0
Speed: 30
Init: 0
Equipment
Scissors
Candle (1 cp)
Starting Funds: 35cp
Weapons
Razor +0 (1d4)
Lucky Roll: Conceived on horseback (Mounted attack rolls)
(0)
Languages: Common
XP: 0
***********
Fritz Duiveltongue
Occupation: Wainwright
AC: 10
HP: 3
Alignment: Chaos
Abilities
Strength: 9 (0)
Agility: 12 (0)
Stamina: 10 (0)
Personality: 16 (2)
Intelligence: 12 (0)
Luck: 13 (1)
Saves
Reflex: 0
Fortitude: 0
Will: 2
Speed: 30
Init: 0
Equipment
Starting Funds: 25cp
Pushcart (tomatoes)
Sack (large) (12 cp)
Weapons
Club +0 (1d4)
Lucky Roll: Raised by wolves (Unarmed attack rolls) (+1)
Languages: Common
XP: 0
***********
Clump
Occupation: Jester
AC: 8
HP: 2
Alignment: Lawful
Abilities
Strength: 11 (0)
Agility: 5 (-2)
Stamina: 12 (0)
Personality: 11 (0)
Intelligence: 13 (1)
Luck: 6 (-1)
Saves
Reflex: -2
Fortitude: 0
Will: 0
Speed: 30
Init: -2
Equipment
Silk clothes
Chalk 1 piece (1cp)
Starting Funds: 29cp
Weapons
dart +0 (1d4)
Lucky Roll: Fortunate date (Missile fire attack rolls) (-1)
Languages: Common
XP: 0
***********
Fantano Allegro
Occupation: Animal Trainer
AC: 10
HP: 1
Alignment: Neutral
Abilities
Strength: 13 (1)
Agility: 9 (0)
Stamina: 4 (-2)
Personality: 10 (0)
Intelligence: 11 (0)
Luck: 7 (-1)
Saves
Reflex: 0
Fortitude: -2
Will: 0
Speed: 30
Init: 0
Equipment
Pony
Mirror - hand sized (10 gp)
Starting Funds: 30cp
Weapons
Club +1 (1d4+1)
Lucky Roll: Survived a spider bite (Saving throws against poison) (-1)
Languages: Common
XP: 0
Occupation: Barber
AC: 10
HP: 1
Alignment: Lawful
Abilities
Strength: 10 (0)
Agility: 11 (0)
Stamina: 8 (-1)
Personality: 11 (0)
Intelligence: 8 (-1)
Luck: 12 (0)
Saves
Reflex: 0
Fortitude: -1
Will: 0
Speed: 30
Init: 0
Equipment
Scissors
Candle (1 cp)
Starting Funds: 35cp
Weapons
Razor +0 (1d4)
Lucky Roll: Conceived on horseback (Mounted attack rolls)
(0)
Languages: Common
XP: 0
***********
Fritz Duiveltongue
Occupation: Wainwright
AC: 10
HP: 3
Alignment: Chaos
Abilities
Strength: 9 (0)
Agility: 12 (0)
Stamina: 10 (0)
Personality: 16 (2)
Intelligence: 12 (0)
Luck: 13 (1)
Saves
Reflex: 0
Fortitude: 0
Will: 2
Speed: 30
Init: 0
Equipment
Starting Funds: 25cp
Pushcart (tomatoes)
Sack (large) (12 cp)
Weapons
Club +0 (1d4)
Lucky Roll: Raised by wolves (Unarmed attack rolls) (+1)
Languages: Common
XP: 0
***********
Clump
Occupation: Jester
AC: 8
HP: 2
Alignment: Lawful
Abilities
Strength: 11 (0)
Agility: 5 (-2)
Stamina: 12 (0)
Personality: 11 (0)
Intelligence: 13 (1)
Luck: 6 (-1)
Saves
Reflex: -2
Fortitude: 0
Will: 0
Speed: 30
Init: -2
Equipment
Silk clothes
Chalk 1 piece (1cp)
Starting Funds: 29cp
Weapons
dart +0 (1d4)
Lucky Roll: Fortunate date (Missile fire attack rolls) (-1)
Languages: Common
XP: 0
***********
Fantano Allegro
Occupation: Animal Trainer
AC: 10
HP: 1
Alignment: Neutral
Abilities
Strength: 13 (1)
Agility: 9 (0)
Stamina: 4 (-2)
Personality: 10 (0)
Intelligence: 11 (0)
Luck: 7 (-1)
Saves
Reflex: 0
Fortitude: -2
Will: 0
Speed: 30
Init: 0
Equipment
Pony
Mirror - hand sized (10 gp)
Starting Funds: 30cp
Weapons
Club +1 (1d4+1)
Lucky Roll: Survived a spider bite (Saving throws against poison) (-1)
Languages: Common
XP: 0
- GnomeBoy
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
I'll get characters up shortly.
I broke two ribs yesterday when my feet decided to take a walk without me, so I'm moving vveeeerrryyyyyy sllooooooooowllyyyyy.
But I am moving.
I broke two ribs yesterday when my feet decided to take a walk without me, so I'm moving vveeeerrryyyyyy sllooooooooowllyyyyy.
But I am moving.
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
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- Wild-Eyed Zealot
- Posts: 100
- Joined: Wed May 16, 2007 5:31 pm
- Location: Austin, TX
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
I'll get mine up tonight, CST.
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- Wild-Eyed Zealot
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- Location: Austin, TX
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Have the PDF of mine from Purple Sorcerer. Do you want them posted here?
- MrHemlocks
- Chaos-Summoning Sorcerer
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Do you have room for one more player? I already made up four zero level characters..just need a place to adventure (die) in.
Name: Mr.Fosco Puddlefoot
Occupation: Halfling Trader
Alignment: N
AC 11 HP 9
Speed 20 Init +1
Equipment Steel Helmet
Weapons longsword (1d8)
Notes Thieves Tools, 25 cp, Lucky Roll: Born on the battlefield (Damage rolls)+0
Languages: Common,Halfling,Dwarf
XP 10
Strength 10
Agility 13 (1)
Stamina 9
Personality 9
Intelligence 9
Luck 12
Reflex +2
Fortitude +1
Will +1
Sneak and Hide +3
+1 Attacks
Good Luck and Charm (book)
Infravision 30'
Name: Thorin
Occupation: Dwarven Miner
Alignment: Law
AC 11 HP 8
Speed 20 Init 0
Equipment Lantern, Holy symbol (25 gp)
Weapons Pick
Armor Metal Shield
Notes Lucky Roll: Resisted temptation (Willpower saving throws)(+0)
Languages: Common, Dwarven,Halfling
Dwarven ability: Infravision 60'
XP 10
Strength 14
Agility 9
Stamina 9
Personality 7 (-1)
Intelligence 7 (-1)
Luck 9
Reflex +1
Fortitude +1
Will 0
Mighty Deeds Ability
Attack/Damage/Deed modifier +d3
Shield Attack
Smell Gold, +1 Detect Trap,Slanting Passage, Shifting Wall,New Construction
Name: Gandolf
Occupation: Wizard's apprentice
Alignment: N
AC 9 HP 3
Speed 30 Init 0
Equipment Black grimoire, Crowbar (2 gp), 45 cp
Weapons Dagger +0 (1d4)
Notes Lucky Roll: Bountiful harvest (Hit points, applies each level)
XP 0
Strength 9
Agility 11
Stamina 15 (+1)
Personality 11
Intelligence 12
Luck 8 (-1)
Reflex 0
Fortitude (+1)
Will 0
Name: Jed
Occupation: Jester
Alignment: L
AC 10 HP 2
Speed 30 Init 0
Equipment Silk clothes, Mirror - hand-sized (10 gp), 36 cp
Weapons Dart +1 (1d4 +1)
Notes Lucky Roll: Path of the bear (Melee damage rolls)(-1), common
XP 0
Strength 13 (+1)
Agility 9
Stamina 12
Personality 8 (-1)
Intelligence 11
Luck 7 (-1)
Reflex 0
Fortitude 0
Will (-1)
Name: Mr.Fosco Puddlefoot
Occupation: Halfling Trader
Alignment: N
AC 11 HP 9
Speed 20 Init +1
Equipment Steel Helmet
Weapons longsword (1d8)
Notes Thieves Tools, 25 cp, Lucky Roll: Born on the battlefield (Damage rolls)+0
Languages: Common,Halfling,Dwarf
XP 10
Strength 10
Agility 13 (1)
Stamina 9
Personality 9
Intelligence 9
Luck 12
Reflex +2
Fortitude +1
Will +1
Sneak and Hide +3
+1 Attacks
Good Luck and Charm (book)
Infravision 30'
Name: Thorin
Occupation: Dwarven Miner
Alignment: Law
AC 11 HP 8
Speed 20 Init 0
Equipment Lantern, Holy symbol (25 gp)
Weapons Pick
Armor Metal Shield
Notes Lucky Roll: Resisted temptation (Willpower saving throws)(+0)
Languages: Common, Dwarven,Halfling
Dwarven ability: Infravision 60'
XP 10
Strength 14
Agility 9
Stamina 9
Personality 7 (-1)
Intelligence 7 (-1)
Luck 9
Reflex +1
Fortitude +1
Will 0
Mighty Deeds Ability
Attack/Damage/Deed modifier +d3
Shield Attack
Smell Gold, +1 Detect Trap,Slanting Passage, Shifting Wall,New Construction
Name: Gandolf
Occupation: Wizard's apprentice
Alignment: N
AC 9 HP 3
Speed 30 Init 0
Equipment Black grimoire, Crowbar (2 gp), 45 cp
Weapons Dagger +0 (1d4)
Notes Lucky Roll: Bountiful harvest (Hit points, applies each level)
XP 0
Strength 9
Agility 11
Stamina 15 (+1)
Personality 11
Intelligence 12
Luck 8 (-1)
Reflex 0
Fortitude (+1)
Will 0
Name: Jed
Occupation: Jester
Alignment: L
AC 10 HP 2
Speed 30 Init 0
Equipment Silk clothes, Mirror - hand-sized (10 gp), 36 cp
Weapons Dart +1 (1d4 +1)
Notes Lucky Roll: Path of the bear (Melee damage rolls)(-1), common
XP 0
Strength 13 (+1)
Agility 9
Stamina 12
Personality 8 (-1)
Intelligence 11
Luck 7 (-1)
Reflex 0
Fortitude 0
Will (-1)
Last edited by MrHemlocks on Wed Feb 13, 2013 10:00 am, edited 5 times in total.
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Yeah sure, go ahead and post here.
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
I think that makes me #5 if I'm counting right...
If not, I'd love to play if there's room. Is it 4 0 level fodder each?
If not, I'd love to play if there's room. Is it 4 0 level fodder each?
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Yeah, 5 is fine.... but I think I'll cut it off there. I probably won't be able to start things off this Friday (tomorrow), look for Monday morning as more likely. But I'll try my best.
And MrHemlocks, you need to look at your characters again. You've got guys with some wacky modifier stuff going on (first guy +2 damage, but no luck modifier; later guy with 4hp and a -1hp/level luck modifier).
And MrHemlocks, you need to look at your characters again. You've got guys with some wacky modifier stuff going on (first guy +2 damage, but no luck modifier; later guy with 4hp and a -1hp/level luck modifier).
- MrHemlocks
- Chaos-Summoning Sorcerer
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
beermotor wrote:Yeah, 5 is fine.... but I think I'll cut it off there. I probably won't be able to start things off this Friday (tomorrow), look for Monday morning as more likely. But I'll try my best.
And MrHemlocks, you need to look at your characters again. You've got guys with some wacky modifier stuff going on (first guy +2 damage, but no luck modifier; later guy with 4hp and a -1hp/level luck modifier).
Sorry about that. I think I corrected the mistakes. If not send me a tell. My guess is things got messed up when I tried to copy and paste onto site. I had to move 'stuff' around afterward to better align them.
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- Wild-Eyed Zealot
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Beermotor - I had some RL stuff come up and I'm going to be flaky at best, so I should drop now. I'm sorry. I really wanted to do this.
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
So, just two players? Anyway, here goes:
The world is a monotonous place; there are no seasons, every day is precisely 24 hours long, with 12 hours of light from the twin suns, and 12 hours of darkness, brightened by the passing of the slow, White Moon and the swifter, darker Gray Moon. And in the sky, the Great Eye always seems to be watching from afar, day and night... the people fork their fingers at it to ward off its evil taint.
Portsmouth is, so far as is known, the only city in the world. To the south are vast, unending grasslands, dry and dusty, occasionally watered by clouds welling up from the south. Great beasts inhabit the uncivilized lands to the south, and no man has ever crossed them and returned to tell the tale. To the east and west the grasslands gradually give way to vast arid, rocky deserts, and so, too, with the north: the Great Scarp Mountain is some four or five weeks ride north, and across it, after an uncertain, arduous climb, is only the vastness of the Nameless Desert. Portsmouth is, for all intents and purposes, the only civilization that any of you have ever, or will ever, know. (It's also ironically named, as there's no sea here, at least so far as anyone is aware or remembers. There is a tiny river that flows through the center, down from the northern mountainous desert and toward the southern grasslands, but it's barely adequate to provide drinking water for the 300 or so who inhabit this place.)
Unlike the trackless south, someone HAS been across the northern desert... a trader named Roberto Salazar. It was this merchant who posted the advertisement that drew you to this place, the Wicked Wench tavern, on the seedy northern side of town. He is a gruff, rough man, with a large hooked nose and bushy eyebrows, almost like a dwarf but not so short, powerfully built and with the wrinkled and tanned skin of a long-distance traveler.
"I serve Pollux the Sorcerer, some of you may have heard of him," Roberto says once you have assembled. "Mr. Pollux has a shipment of certain goods to send to a colleague far in the north, across the great desert. But something has awakened in the ruins on Bone Hill, a few days north of here, and the camels refuse to go near the place. Mr. Pollux has authorized me to make a monetary payment to each and every man or woman who will embark to the ruins on Bone Hill and put an end to whatever's taken up residence there, so that the way may be made safe for the caravan. This payment is to be in the amount of 10 gold pieces, a princely sum I'm sure you'll agree. Further, Mr. Pollux has authorized me to say that whatever you find there, you may keep, although he warns you that artifacts may be more dangerous than you know. Show them, Janus," he says, motioning to the large black slave who stands next to him.
The black slave extends his arms, revealing strange, intricate tattoos over the majority of his skin, and opens a large sack for you to see inside: the glittering of gold in the dim torchlight of the tavern is unmistakeable. There's enough here to last a lifetime, your lifetime, in comfort... the lure is strong, indeed.
"If you're interested, sign here, and indicate name, residence, and next of kin." Roberto produces a parchment sheet and a quill with ink, and waits.
The world is a monotonous place; there are no seasons, every day is precisely 24 hours long, with 12 hours of light from the twin suns, and 12 hours of darkness, brightened by the passing of the slow, White Moon and the swifter, darker Gray Moon. And in the sky, the Great Eye always seems to be watching from afar, day and night... the people fork their fingers at it to ward off its evil taint.
Portsmouth is, so far as is known, the only city in the world. To the south are vast, unending grasslands, dry and dusty, occasionally watered by clouds welling up from the south. Great beasts inhabit the uncivilized lands to the south, and no man has ever crossed them and returned to tell the tale. To the east and west the grasslands gradually give way to vast arid, rocky deserts, and so, too, with the north: the Great Scarp Mountain is some four or five weeks ride north, and across it, after an uncertain, arduous climb, is only the vastness of the Nameless Desert. Portsmouth is, for all intents and purposes, the only civilization that any of you have ever, or will ever, know. (It's also ironically named, as there's no sea here, at least so far as anyone is aware or remembers. There is a tiny river that flows through the center, down from the northern mountainous desert and toward the southern grasslands, but it's barely adequate to provide drinking water for the 300 or so who inhabit this place.)
Unlike the trackless south, someone HAS been across the northern desert... a trader named Roberto Salazar. It was this merchant who posted the advertisement that drew you to this place, the Wicked Wench tavern, on the seedy northern side of town. He is a gruff, rough man, with a large hooked nose and bushy eyebrows, almost like a dwarf but not so short, powerfully built and with the wrinkled and tanned skin of a long-distance traveler.
"I serve Pollux the Sorcerer, some of you may have heard of him," Roberto says once you have assembled. "Mr. Pollux has a shipment of certain goods to send to a colleague far in the north, across the great desert. But something has awakened in the ruins on Bone Hill, a few days north of here, and the camels refuse to go near the place. Mr. Pollux has authorized me to make a monetary payment to each and every man or woman who will embark to the ruins on Bone Hill and put an end to whatever's taken up residence there, so that the way may be made safe for the caravan. This payment is to be in the amount of 10 gold pieces, a princely sum I'm sure you'll agree. Further, Mr. Pollux has authorized me to say that whatever you find there, you may keep, although he warns you that artifacts may be more dangerous than you know. Show them, Janus," he says, motioning to the large black slave who stands next to him.
The black slave extends his arms, revealing strange, intricate tattoos over the majority of his skin, and opens a large sack for you to see inside: the glittering of gold in the dim torchlight of the tavern is unmistakeable. There's enough here to last a lifetime, your lifetime, in comfort... the lure is strong, indeed.
"If you're interested, sign here, and indicate name, residence, and next of kin." Roberto produces a parchment sheet and a quill with ink, and waits.
- GnomeBoy
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
[Better nate than lever, I always say (when hopped up on pain meds)]
Flavia, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, hp 1, 35 cp, staff, jar of honey, 10-ft pole, 3 torches, 1 pc chalk
Hector, Dwarven Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, hp 2, 21 cp, cudgel, steel vial, chest, 3 torches, flint & steel, empty flask
Darrow, Hunter, N, Str 11, Agi 12, Stm 9, Per 16, Int 7, Lck 12, hp 3, 16 cp, shortbow, deer pelt, 10-ft pole, 3 torches, oil (1 flask)
Chendris, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, hp 2, 16 cp, staff, oil (1 flask), 50' rope, 3 torches, 2 candles, speak gnoll
- - - - - - - - - - -
All sign the parchment -- Hector makes an "X".
Chedriss turns to Salazar, "Will you be joining us, Goodman Salazar? Or are we on our own to find this place?"
Flavia, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, hp 1, 35 cp, staff, jar of honey, 10-ft pole, 3 torches, 1 pc chalk
Hector, Dwarven Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, hp 2, 21 cp, cudgel, steel vial, chest, 3 torches, flint & steel, empty flask
Darrow, Hunter, N, Str 11, Agi 12, Stm 9, Per 16, Int 7, Lck 12, hp 3, 16 cp, shortbow, deer pelt, 10-ft pole, 3 torches, oil (1 flask)
Chendris, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, hp 2, 16 cp, staff, oil (1 flask), 50' rope, 3 torches, 2 candles, speak gnoll
- - - - - - - - - - -
All sign the parchment -- Hector makes an "X".
Chedriss turns to Salazar, "Will you be joining us, Goodman Salazar? Or are we on our own to find this place?"
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- Crimsontree
- Deft-Handed Cutpurse
- Posts: 217
- Joined: Sun May 27, 2012 4:23 am
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Portly Trim rubs his beer belly while listening intently to the proposition. Clump hops about from foot to foot, each hop brings a grimace to his face, which seems to annoy the exotic looking Fantano, who growls at the jester to "stop his infernal hopping". The bald but handsome Fritz Duiveltongue watches this with a wry look of amusement, once in a while cleaning his fingernails with a sharpened match stick. When the time comes to sign the agreement, none of them hesitate. All seem eager to get their hands on some proper money for a change.
- MrHemlocks
- Chaos-Summoning Sorcerer
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Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
Fosco,looks up and down Roberto, eyes his bag of gold and says," I am in, when do we start?"
Torin, has not seen this much gold in a long time. "By my dwarven ancestors you can count on me!"
The wizard's apprentice also agrees to go a long and so does the juggling jester.
Torin, has not seen this much gold in a long time. "By my dwarven ancestors you can count on me!"
The wizard's apprentice also agrees to go a long and so does the juggling jester.
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
So that's 12 characters at this point? Do y'all want to go ahead, or wait for another player? I'm happy to give it another day, if so...
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
So be it...
Darrow the Hunter knows the way to Bone Hill, and Roberto outfits everyone with a backpack, two weeks worth of dry rations, and two waterskins. Before the expedition begins, he says "Now remember, these things belong to Mr. Pollux. So if one of ya should fall, well just make sure somebody picks up the pack." He smirks, and waves everyone off.
Do y'all want to do anything in town before Darrow leads you on the 3-day hike to Bone Hill?
Darrow the Hunter knows the way to Bone Hill, and Roberto outfits everyone with a backpack, two weeks worth of dry rations, and two waterskins. Before the expedition begins, he says "Now remember, these things belong to Mr. Pollux. So if one of ya should fall, well just make sure somebody picks up the pack." He smirks, and waves everyone off.
Do y'all want to do anything in town before Darrow leads you on the 3-day hike to Bone Hill?
- MrHemlocks
- Chaos-Summoning Sorcerer
- Posts: 756
- Joined: Wed Aug 10, 2011 6:07 am
- Location: The Rollings Hobbit Hills of Ohio
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
double post...
Last edited by MrHemlocks on Wed Dec 12, 2012 5:20 am, edited 1 time in total.
- MrHemlocks
- Chaos-Summoning Sorcerer
- Posts: 756
- Joined: Wed Aug 10, 2011 6:07 am
- Location: The Rollings Hobbit Hills of Ohio
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
My characters gahter up (each) the floowing items:
three oil flask
three torches
flint/steel
tinder
chalk
rope (50')
hammer and three spikes
extra pouches (for gathering 'stuff')
two water and wine skins
mirrow
5 days rations
their own 'personal' items (depending on profession)
half shelter
sleeping blankets
parchment for writing notes on
snares
three oil flask
three torches
flint/steel
tinder
chalk
rope (50')
hammer and three spikes
extra pouches (for gathering 'stuff')
two water and wine skins
mirrow
5 days rations
their own 'personal' items (depending on profession)
half shelter
sleeping blankets
parchment for writing notes on
snares
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
How are they paying for that stuff? Starting coins are pretty miniscule. That's why Roberto issued a pack w/ rations and waterskins to everybody.MrHemlocks wrote:My characters gahter up (each) the floowing items:
three oil flask
three torches
flint/steel
tinder
chalk
rope (50')
hammer and three spikes
extra pouches (for gathering 'stuff')
two water and wine skins
mirrow
5 days rations
their own 'personal' items (depending on profession)
half shelter
sleeping blankets
parchment for writing notes on
snares
- MrHemlocks
- Chaos-Summoning Sorcerer
- Posts: 756
- Joined: Wed Aug 10, 2011 6:07 am
- Location: The Rollings Hobbit Hills of Ohio
Re: The Secret of Bone Hill - L1 DCC conversion Play By Post
This better? These are items they would normally have at the house anyway.beermotor wrote:MrHemlocks wrote:My characters gahter up (each) the floowing items:
three oil flask
three torches
flint/steel
tinder
chalk
rope (50')
blankets
How are they paying for that stuff? Starting coins are pretty miniscule. That's why Roberto issued a pack w/ rations and waterskins to everybody.
Last edited by MrHemlocks on Wed Dec 12, 2012 9:59 am, edited 1 time in total.