Two major things happen at once.
As five of you charge the disgusting mass, it heaves up, as if taking in a huge breath, it's tendrils flailing.
Rurik, Wilbure, Ray, Rockla and Rodney all rush in to bludgeon and stab at the thing, as it does this. Lyle is nearby, trying desperately to keep the doors open.
The wall and the floor beneath them rapidly swings back again, and thus, they are all now
BEHIND THE WALL WITH THE THING!
At the same moment that the wall swings, the
OTHER HALF OF THE FLOOR IN THE ROOM DROPS AWAY!
Deepwell, Mordecai, Carmac, Mr, Hammon, Okar, Bundy and Chip all fall through space… Each of you needs to make a Luck check vs. a DC 10. Failing this check you take 1 hp of damage in the fall.
Nate is a special case… Nate manages to twist himself ~just so~ as Lyle struggles with the door and slips back out through them before they close. He is now outside the room, hearing the screams and shouts of his friends.
We will come back to Nate.
BEHIND THE WALL, you've managed to kill the thing in your rush as the wall swept you up, so there's no immediate, obvious danger. I am not sure you have a light source going, but do correct me if I'm wrong. If there are demi-humans behind the wall, they can make things out a big with their infravision, so there's that… Let me know if any behind the wall are halflings, etc.
THE FALLING FOLK land in another room, looking very much like the first one. The difference here is that there are three doors (say N, E, and S). The light filtering down here from above is fading rapidly, as the floor which fell away and dropped you is rising again and closing off the slim ray of light from the outside. I know Chip and Bundy had a torch about to light, and Okar did as well -- but the fall extinguished the nascent flames -- so they may get on with re-lighting, if the fall has left them able.
SO
We have now two groups, plus Nate. The group behind the wall is GROUP A, and the group who fell are GROUP B. I believe things so happened that everyone has someone in each group. Track or mark your characters accordingly.
We will proceed by paying attention to one group for a bit, and then switch back and see what the other group is up to…
We will start with GROUP A. Let me know where we stand with light and/or infravision (pretty sure there's a dwarf there) and we'll carry on…
Fenris Ulfhamr wrote:Would a gong farmer have any professional knowledge of gelatinous cubes, otyughs, etc. from sewer work?
The thing was absolutely unique and outside a gong farmer's ken. He did hit it with the night soil as it turns out, but who can say what the effect was, given the chaos that followed…?
StoneShield33 wrote:Rockla would like to use her Dwarven Ability to see if she notices anything down here(she rolled a 1...). She is also preparing to knuckle up the same tendril as Ray.
Dwarves at Level Zero get a 20' move and infravision. It's part of the abstraction that makes running 20 characters through an adventure workable. On the other hand, any weapon a Zero picks up, they are considered proficient, because it'd be a complete pain to deal with if they weren't (they have it hard enough as it is).
dsmith14469 wrote:Carmac will look around to see what may have opened the door that the blob is attached to. PER: 11
The blob was up against the wall, the entirety of the wall swung around. If you've ever seen the "put the candle BACK" scene from Young Frankenstein, it's like that but on a much larger scale. The thing was merely resting against the wall when it swung around.
Ducaster wrote:C'mon you usless Rupert do something!
Rupert certainly and solidly hit this time. : )