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PostPosted: Mon Jul 03, 2017 12:17 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 24, 2015 6:07 pm
Posts: 13
FLGS: Frontline
Starting a new PbP with Portal Under the Stars. Eventually will make into campaign with a Thundaar kind of world. Once I get MCC I will incorporate it. The dice rolling is based on trust and funnel PCs are 4 to a person. Looking for four people to game with.


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PostPosted: Mon Jul 03, 2017 5:23 pm 
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Wild-Eyed Zealot
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Joined: Sun Apr 02, 2017 9:50 am
Posts: 94
Location: Southern Indiana
FLGS: Game Knight
I'm in for some PBP action. How often are you planning on posting (day = round of action)?


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PostPosted: Tue Jul 04, 2017 3:38 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 24, 2015 6:07 pm
Posts: 13
FLGS: Frontline
Everyday if the game goes well.


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PostPosted: Tue Jul 04, 2017 4:36 pm 
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Wild-Eyed Zealot
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Joined: Sun Apr 02, 2017 9:50 am
Posts: 94
Location: Southern Indiana
FLGS: Game Knight
Erol McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Rice Farmer
Strength: 9 (0)
Agility: 11 (0)
Stamina: 6 (-1)
Personality: 9 (0)
Intelligence: 13 (+1)
Luck: 14 (+1)

AC: 10; HP: 2; Weapon: Pitchfork (as spear) +0(1d8)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: 1; Fort: 0; Will: 1

Equipment: Mirror - hand-sized (10 gp)
Trade good: Goose
Starting Funds: 44 cp
Lucky sign: Lucky sign (Saving throws) (+1)
Languages: Common, Alignment

Daryl McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Wainwright
Strength: 9 (0)
Agility: 13 (+1)
Stamina: 8 (-1)
Personality: 11 (0)
Intelligence: 7 (-1)
Luck: 15 (+1)

AC: 11; HP: 1; Weapon: Club +0(1d4)
Weapon 2:
Weapon 3:
Speed: 30; Init: 1; Ref: 1; Fort: -1; Will: 0

Equipment: Iron spike (1 sp)
Trade good: Cart: dirt
Starting Funds: 29 cp
Lucky sign: Fortunate date (Missile fire attack rolls) (+1)
Languages: Common

Meril McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Dwarven chest-maker
Strength: 13 (+1)
Agility: 8 (-1)
Stamina: 13 (+1)
Personality: 11 (0)
Intelligence: 10 (0)
Luck: 9 (0)

AC: 9; HP: 5; Weapon: Chisel (as dagger) +1(1d4+1)
Weapon 2:
Weapon 3:
Speed: 20; Init: -1; Ref: -1; Fort: 1; Will: 0

Equipment: Flint and steel (15 cp)
Trade good: Wood (10 lbs)
Starting Funds: 27 cp
Lucky sign: Wild child (Speed, each +1 = +5' speed) (+0)
Languages: Common, Dwarf, Bugbear
Racial Traits: Dwarven ability: Infravision

Linda "Lead from the rear" McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Squire
Strength: 15 (+1)
Agility: 9 (0)
Stamina: 8 (-1)
Personality: 8 (-1)
Intelligence: 12 (0)
Luck: 17 (+2)

AC: 12; HP: 1; Weapon: Longsword +1(1d8+1)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: -1

Equipment: Chest - empty (2 gp)
Trade good: Steel helmet
Starting Funds: 40 cp
Lucky sign: Charmed house (Armor Class) (+2)
Languages: Common

The McCrapstats Clan is ready to ride into battle!


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PostPosted: Tue Jul 04, 2017 7:03 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3175
Location: Left Coast, USA
FLGS: Bizarro World
Interested, but I know Portal too well.

Maybe if there's room once you hit 1st Level, I can add in... 8)

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Wed Jul 05, 2017 3:46 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 24, 2015 6:07 pm
Posts: 13
FLGS: Frontline
Would you guys be open to Sailors on the Starless Sea for the Funnel?


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PostPosted: Wed Jul 05, 2017 6:17 pm 
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Wild-Eyed Zealot
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Joined: Sun Apr 02, 2017 9:50 am
Posts: 94
Location: Southern Indiana
FLGS: Game Knight
Fine by me.


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PostPosted: Thu Jul 06, 2017 10:28 am 
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Far-Sighted Wanderer

Joined: Thu Sep 24, 2015 6:07 pm
Posts: 13
FLGS: Frontline
Hey Soul draw 4 -6 more 0 Level and we will get stareed others may join us.


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PostPosted: Thu Jul 06, 2017 3:38 pm 
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Joined: Sun Apr 02, 2017 9:50 am
Posts: 94
Location: Southern Indiana
FLGS: Game Knight
Orin McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Ostler
Strength: 13 (+1)
Agility: 10 (0)
Stamina: 10 (0)
Personality: 13 (+1)
Intelligence: 9 (0)
Luck: 8 (-1)

AC: 10; HP: 4; Weapon: Staff +1(1d4+1)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: -1; Fort: 0; Will: 1

Equipment: Mirror - hand-sized (10 gp)
Trade good: Bridle
Starting Funds: 40 cp
Lucky sign: Struck by lightning (Reflex saving throws) (-1)
Languages: Common

Marvin McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Dwarven mushroom-farmer
Strength: 12 (0)
Agility: 16 (+2)
Stamina: 5 (-2)
Personality: 8 (-1)
Intelligence: 12 (0)
Luck: 9 (0)

AC: 12; HP: 1; Weapon: Shovel (as staff) +0(1d4)
Weapon 2:
Weapon 3:
Speed: 20; Init: 2; Ref: 2; Fort: -2; Will: -1

Equipment: Rope - 50' (25 cp)
Trade good: Sack
Starting Funds: 38 cp
Lucky sign: Harsh winter (All attack rolls) (+0)
Languages: Common, Dwarf, Kobold
Racial Traits: Dwarven ability: Infravision

Connie McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Confidence artist
Strength: 17 (+2)
Agility: 10 (0)
Stamina: 16 (+2)
Personality: 14 (+1)
Intelligence: 12 (0)
Luck: 5 (-2)

AC: 10; HP: 6; Weapon: Dagger +2(1d4+2)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 1

Equipment: Candle (1 cp)
Trade good: Quality cloak
Starting Funds: 33 cp
Lucky sign: Unholy house (Corruption rolls) (-2)
Languages: Common

Stumpy McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Ostler
Strength: 7 (-1)
Agility: 4 (-2)
Stamina: 13 (+1)
Personality: 11 (0)
Intelligence: 11 (0)
Luck: 10 (0)

AC: 8; HP: 4; Weapon: Staff -1(1d4-1)
Weapon 2:
Weapon 3:
Speed: 30; Init: -2; Ref: -2; Fort: 1; Will: 0

Equipment: Rope - 50' (25 cp)
Trade good: Bridle
Starting Funds: 25 cp
Lucky sign: Wild child (Speed, each +1 = +5' speed) (+0)
Languages: Common

Han "Scruffy Nerfherder" McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Smuggler
Strength: 10 (0)
Agility: 11 (0)
Stamina: 16 (+2)
Personality: 16 (+2)
Intelligence: 7 (-1)
Luck: 11 (0)

AC: 10; HP: 6; Weapon: Sling +0(1d4)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: 0; Fort: 2; Will: 2

Equipment: Waterskin (5 sp)
Trade good: Waterproof sack
Starting Funds: 38 cp
Lucky sign: Charmed house (Armor Class) (+0)
Languages: Common

Eor McCrapstats
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP Mode: normal | Augur Mode: normal

0-level Occupation: Jeweler
Strength: 13 (+1)
Agility: 11 (0)
Stamina: 15 (+1)
Personality: 9 (0)
Intelligence: 10 (0)
Luck: 4 (-2)

AC: 10; HP: 3; Weapon: Dagger +1(1d4+1)
Weapon 2:
Weapon 3:
Speed: 30; Init: 0; Ref: 0; Fort: 1; Will: 0

Equipment: Mirror - hand-sized (10 gp)
Trade good: Gem worth 20 gp
Starting Funds: 16 cp
Lucky sign: Raised by wolves (Unarmed attack rolls) (-2)
Languages: Common


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PostPosted: Fri Jul 07, 2017 1:59 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3175
Location: Left Coast, USA
FLGS: Bizarro World
IronDM72 wrote:
Would you guys be open to Sailors on the Starless Sea for the Funnel?

You want to switch to Sailors, instead?

Haven't read it, since I hoped to play it first before reading...!

Let me cook up some Zeroes and I'll get them posted here.

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Fri Jul 07, 2017 4:23 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 24, 2015 6:07 pm
Posts: 13
FLGS: Frontline
I can wait draw up some.


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PostPosted: Sat Jul 08, 2017 7:53 am 
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Far-Sighted Wanderer

Joined: Thu Sep 24, 2015 6:07 pm
Posts: 13
FLGS: Frontline
Everyone give me a roll 1d10 please before we start.


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PostPosted: Sun Jul 09, 2017 5:26 am 
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Wild-Eyed Zealot
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Joined: Sun Apr 02, 2017 9:50 am
Posts: 94
Location: Southern Indiana
FLGS: Game Knight
7


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PostPosted: Sun Jul 09, 2017 2:21 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 24, 2015 6:07 pm
Posts: 13
FLGS: Frontline
Here is your Characters superstition about the place
Beware the well! It has swallowed many a poor soul


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PostPosted: Sun Jul 09, 2017 5:00 pm 
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Wild-Eyed Zealot
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Joined: Sun Apr 02, 2017 9:50 am
Posts: 94
Location: Southern Indiana
FLGS: Game Knight
Eor "laugh in the face of danger" McCrapstats has an unhealthy curiosity (i.e. luck of 4) for well construction and may have to find this well for "documentation".


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PostPosted: Mon Jul 10, 2017 4:51 pm 
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Far-Sighted Wanderer

Joined: Thu Sep 24, 2015 6:07 pm
Posts: 13
FLGS: Frontline
"You stand before the ruined keep, which squats atop a low, craggy
hill, its walls of toppled stone and massive granite blocks hinting at
forgotten battles and the clash of mighty armies. Now the ruins seem
host only to creeping vines and the foul miasma that drifts down
from the keep. The air is overrun with pestilence. Fat flies bite at you incessantly,
and clouds of small black insects choke your every breath. The long abandoned land is choked with thorny vines that drape the sickly
trees and hang from the ruined walls. There is an odor of rot and
decay, as if the hill itself were decomposing from within.
A sight gives you pause: a ragged banner, depicting a crimson skull
on a black field, stands high atop the ruined walls. Whatever lurks
within has terrorized you and your village for far too long.
You turn to your companions and ready your meager weapons. The
time for retribution has come
. "
//Roll 1d4
I will let you


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PostPosted: Tue Jul 11, 2017 12:09 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3175
Location: Left Coast, USA
FLGS: Bizarro World
Sorry I'm late...


Don Jayt • Noble • C
Strength: 8 (-1) Personality: 10 (0)
Agility: 7 (-1) Intelligence: 6 (-1)
Stamina: 8 (-1) Luck: 10 (0)

AC: 9 HP: 1 Speed: 30 Init: -1
Ref: -1 Fort: -1 Will: 0

Longsword -1(1d8-1)

Crowbar, Gold ring worth 10 gp, flint & steel, torch
Lucky sign: Guardian angel (Saves to escape traps) (+0)
Languages: Common

- - - - - - - - - - - - - - - - -

Mr. Slyther • Grave Digger • L
Strength: 12 (0) Personality: 10 (0)
Agility: 7 (-1) Intelligence: 13 (+1)
Stamina: 11 (0) Luck: 10 (0)

AC: 9 HP: 3 Speed: 30 Init: -1
Ref: -1 Fort: 0 Will: 0

Shovel (as staff) +0 (1d4)

Grappling hook, Trowel, 50’ rope, 2 torches
Lucky sign: Charmed house (Armor Class) (+0)
Languages: Common, Law

- - - - - - - - - - - - - - - - -

Torc Woolfire • Dwarven stonemason • N
Strength: 9 (0) Personality: 9 (0)
Agility: 7 (-1) Intelligence: 13 (+1)
Stamina: 5 (-2) Luck: 10 (0)

AC: 9 HP: 1 Speed: 20 Init: -1

Ref: -1 Fort: -2 Will: 0

Hammer (as club) +0 (1d4)

Grappling hook, Fine stone (10 lbs), lg sack, sm sack, torch, 2 day’s rations
Lucky sign: The bull (Melee attack rolls) (+0)
Languages: Common, Dwarf, Gnoll, Neutral
Infravision

- - - - - - - - - - - - - - - - -

Borc Woolfire • Dwarven herder • N
Strength: 10 (0) Personality: 9 (0)
Agility: 13 (+1) Intelligence: 13 (+1)
Stamina: 5 (-2) Luck: 12 (0)

AC: 11 HP: 1 Speed: 20 Init: +1
Ref: 1 Fort: -2 Will: 0

Staff +0 (1d4)

Crowbar, Sow, 4 days rations, 5 torches
Lucky sign: The bull (Melee attack rolls) (+0)
Languages: Common, Dwarf, Ogre, Neutral
Infravision

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Tue Jul 11, 2017 12:11 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3175
Location: Left Coast, USA
FLGS: Bizarro World
I rolled a 3.

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Thu Jul 13, 2017 8:43 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3175
Location: Left Coast, USA
FLGS: Bizarro World
Crap!

I broke the PbP! :cry:

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Fri Jul 14, 2017 4:07 am 
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Far-Sighted Wanderer

Joined: Thu Sep 24, 2015 6:07 pm
Posts: 13
FLGS: Frontline
// Gnomboy here is what know and think about the keep
"While the keep fell to the armies of good, they did not
eradicate its fell legacy. Evil still festers within the ruined
walls, awaiting the day when it can emerge once
more."
Narrative
The road leading to the keep lies before each of you. The road is solid and dry. The flag is whipping in the wind. The question on each your mind is how to approach the keep in the distance. The road appears to be the easy path or do you want to walk around the Keep? Approaching any other way will require you to climb either a wall or walk over rubble.
//Player Response
Let me how you want to approach the Keep.


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PostPosted: Fri Jul 14, 2017 1:58 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3175
Location: Left Coast, USA
FLGS: Bizarro World
In such numbers as we have (?) we think the road is fine for the approach. We can always scatter into the trees if we need to... [not-so-famous last words]

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Sat Jul 15, 2017 2:48 pm 
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Wild-Eyed Zealot
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Joined: Sun Apr 02, 2017 9:50 am
Posts: 94
Location: Southern Indiana
FLGS: Game Knight
Pitchforks and torches at the ready I agree with marching up the road. Besides there's strength in numbers (and slow cousins to hide behind should something go wrong).


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PostPosted: Sun Jul 16, 2017 2:54 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3175
Location: Left Coast, USA
FLGS: Bizarro World
[Do we want more players? I could put a post on the G+ group, to try to draw another player or two...]

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Mon Jul 17, 2017 6:14 pm 
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Hard-Bitten Adventurer
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Joined: Mon Jul 17, 2017 6:13 pm
Posts: 153
Location: Maryland
FLGS: Games and Stuff (Glen Burnie)
Are you still looking for players? I just got the rule book today and can generate characters tonight!


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PostPosted: Tue Jul 18, 2017 1:38 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3175
Location: Left Coast, USA
FLGS: Bizarro World
TerraGoetia wrote:
Are you still looking for players? I just got the rule book today and can generate characters tonight!

I'd say yes, three players would be great -- but ultimately it's up to the GM...

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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