*SPOILERS* #81 The One Who Watches..- Advice and Experiences
Posted: Tue Mar 26, 2019 11:54 am
Howdy,
I'm new to DCC and plan to get a campaign rolling this year. I'm fairly new to old school roleplaying but I'm running my players through BX versions of N1, L1, and U1. I read about some of the "best" DCC modules out there and #81 was talked about quite a bit.
Judges that have ran this quest (and I suppose players that have experienced the curse)...how have you handled the curse? How have your players creatively handled the situation? After a few readings of the curse mechanics, I fail to see how it mechanically translates into a sustainably fun time. On a straight read, it sounds like the player is going to wear an eye-hole mask and then make funny eyeball gestures the entire session. This is a funny gimmick at first, but is it sustainable for multiple sessions?
How is someone supposed to communicate "I stick my eyes onto that monsters head and try and control his brain," or "I stick my eyes to the [ceiling, floor, door, wall, etc.]," with just their eyes?
That leads to another issue I can see. How is a player supposed to discover their powers through play if they can't easily communicate where they're going to move their eyes?
My intuition says to give the player some paper cut-out eyes that are glued on the end of a stick and have them use that for their movement. They could use the eye mask for "communicating" and then wave their funny eyeball wand around for movement. With a little contextual explanation at the table, that could work, I guess. I just feel that since the curse lacks some solid examples of play, I am at a loss as to how to run it.
I'm interested to hear experiences from other games. I don't have anyone at hand to chat about this with so I'm looking to the community! Thanks.
I'm new to DCC and plan to get a campaign rolling this year. I'm fairly new to old school roleplaying but I'm running my players through BX versions of N1, L1, and U1. I read about some of the "best" DCC modules out there and #81 was talked about quite a bit.
Judges that have ran this quest (and I suppose players that have experienced the curse)...how have you handled the curse? How have your players creatively handled the situation? After a few readings of the curse mechanics, I fail to see how it mechanically translates into a sustainably fun time. On a straight read, it sounds like the player is going to wear an eye-hole mask and then make funny eyeball gestures the entire session. This is a funny gimmick at first, but is it sustainable for multiple sessions?
How is someone supposed to communicate "I stick my eyes onto that monsters head and try and control his brain," or "I stick my eyes to the [ceiling, floor, door, wall, etc.]," with just their eyes?
That leads to another issue I can see. How is a player supposed to discover their powers through play if they can't easily communicate where they're going to move their eyes?
My intuition says to give the player some paper cut-out eyes that are glued on the end of a stick and have them use that for their movement. They could use the eye mask for "communicating" and then wave their funny eyeball wand around for movement. With a little contextual explanation at the table, that could work, I guess. I just feel that since the curse lacks some solid examples of play, I am at a loss as to how to run it.
I'm interested to hear experiences from other games. I don't have anyone at hand to chat about this with so I'm looking to the community! Thanks.