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PostPosted: Thu Oct 19, 2017 7:49 pm 
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Far-Sighted Wanderer

Joined: Mon May 23, 2016 6:31 pm
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FLGS: Comic Connection
What are the Type Codes? H/C/T/P etc...
Is there a purpose to the Encounter Tables?
Thanks for any advice.


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PostPosted: Fri Oct 20, 2017 7:59 am 
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Joined: Fri Mar 16, 2012 9:41 am
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mutazoid wrote:
What are the Type Codes? H/C/T/P etc...
Is there a purpose to the Encounter Tables?
Thanks for any advice.


Sure. Code C is combat, T is trap. P is puzzle. H? Not so sure about.

In 3e, encounter tables had a purpose because of how adventures were built. I dislike them as far as DCC goes, personally.

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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Fri Oct 20, 2017 2:11 pm 
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Hard-Bitten Adventurer
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To finish off Mr. Raven Crowking's list, I believe "H" = "Hazard" (like if the PC's need to scale a rushing river, or something similar.)

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PostPosted: Fri Oct 20, 2017 6:03 pm 
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Tyrant Master (Administrator)
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Joined: Fri Mar 10, 2006 1:46 pm
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Location: Left Coast, USA
FLGS: Bizarro World
They're handy to get a quick handle on the specific elements of an adventure. Say, if you're looking for something in your collection with a lot of traps, it's easier than reading or even flipping through each module to work that out...

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PostPosted: Sat Oct 21, 2017 2:15 pm 
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Far-Sighted Wanderer

Joined: Mon May 23, 2016 6:31 pm
Posts: 49
FLGS: Comic Connection
Thanks gang. I only played 1e,2e,5e (and a year of Pathfinder)


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