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Best 0/1st Level Adventure Combo to kick off a campaign

Posted: Thu Jul 14, 2016 12:36 pm
by Outsider
New to DCC, but not RPGs. Looking for local players and will most likely end up with a mixed group of experienced and new participants (including my two teenagers).

What are the pros and cons of different funnel and 1st level adventures to get us started?

DCC67 Sailors on the Starless Sea and DCC68 People of the Pit?
DCC86 Hole in the Sky and DCC81 The One Who Watches From Below?

I also know DCC89 Chaos Rising is out soon and would consider some of the adventures in there. I prefer to stick with official products from Goodman Games for now.

Re: Best 0/1st Level Adventure Combo to kick off a campaign

Posted: Thu Jul 14, 2016 1:30 pm
by Ravenheart87
My favorite comboes are Sailors on the Starless Sea followed by Doom of the Savage Kings, and The Meat Grinder followed by The Meat Grinder Too. People of the Pit and Frozen in Time are amazing first level adventures too.

Re: Best 0/1st Level Adventure Combo to kick off a campaign

Posted: Fri Jul 15, 2016 6:32 am
by Outsider
Thanks RH.

For whatever reason, Doom of the Savage Kings was off my radar. I''ll look into it.

From the early adventures, do more people prefer Doom of the Savage Kings or The People of the Pit?

Re: Best 0/1st Level Adventure Combo to kick off a campaign

Posted: Fri Jul 15, 2016 10:36 am
by GnomeBoy
Outsider wrote:do more people prefer Doom of the Savage Kings or The People of the Pit?
Doom of the Savage Kings gets a LOT of enthusiastic talk. Just sayin'...

Re: Best 0/1st Level Adventure Combo to kick off a campaign

Posted: Fri Jul 15, 2016 11:21 am
by Ravenheart87
Doom is one of the few sandboxy DCC RPG adventures. It's pretty open ended with a lot of different ways to solve the main conflict. I've had a party who beat the "boss" early in the adventure, and only visited the dungeon later for some loot - then most of them died there. Another group freed Hirot from the evil and started a rebellion against the jarl, then became the leaders. Hirot is also a good HQ for wilderness adventures.

Re: Best 0/1st Level Adventure Combo to kick off a campaign

Posted: Sat Jul 23, 2016 8:01 am
by EnochSeven
Ravenheart87 wrote:Doom is one of the few sandboxy DCC RPG adventures. .
Yes it is! My group really enjoyed Doom, which I ran after the funnel Portal Under the Stars.

Doom does offer opportunity to play out things differently in the village. It's so fun to run, easy to run, but has a nice variety for things within the interesting town.

Re: Best 0/1st Level Adventure Combo to kick off a campaign

Posted: Sun Aug 28, 2016 8:42 pm
by xandarr2000
I am starting them in Nebin Pendlebrook's Perilous Pantry, and then when they leave Bitterweed Barrows at the end of that module their next stop will be Hirot, on their way to explore the world I figure I can make a loose sort of game world, with loose story tying together different adventures like a leiber tale.

Re: Best 0/1st Level Adventure Combo to kick off a campaign

Posted: Thu Mar 09, 2017 7:57 am
by Mr. Cricket
Thanks to the TC for the topic and to the rest of you for the suggestions - I had the very same question! Hope to run a game at the local store for a bunch of strangers in 3 weeks, so we'll see what happens.

Re: Best 0/1st Level Adventure Combo to kick off a campaign

Posted: Sun Mar 12, 2017 3:33 am
by Relentless
I just ran Sailors of the Starless Sea and with the way it ended with my group blacking out, I'm going to have the party waking up in DCC #80 Intrigue at the Courts of Chaos!

I hope to eventually get them to Perils on the Purple Planet through their shenanigans in the Court..if not then perhaps throw another curveball their way.

Re: Best 0/1st Level Adventure Combo to kick off a campaign

Posted: Sun Mar 12, 2017 4:05 pm
by takeonrules
@xandarr2000 - I too started with Nebin Pendlebrook's Perilous Pantry and moved right into Doom of Savage Kings.

For details https://takeonrules.com/category/role-p ... ld-gaming/