Classic (A)D&D Modules Ideal for DCC

There are over 50 DCC Adventures in print, including the main line (DCC #66.5 and up), the Holiday adventures, the Free RPG Day adventures, the new Horror line, and more! Suss them all out here!

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losloris
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Re: Classic (A)D&D Modules Ideal for DCC

Post by losloris »

That is a super write up, Raven-Crowking, which I shall try to mimic is a future similar post. Well done.

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Raven_Crowking
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Re: Classic (A)D&D Modules Ideal for DCC

Post by Raven_Crowking »

Thank you.

I look forward to your post(s)!
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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