reverenddak wrote:I just got wind of a "Dungeon of the Unknown"... I'm very anxious to see what that is about...
It is a small (less than 10,000 words) module that puts forward what I myself want in a module. Nobody was writing the exact sort of module I wanted, so I was forced to put my hand to the wheel.
The Dungeon of the Unknown is set on the coast of hex 2214 of the Isle of the Unknown (though of course it can be plunked anywhere in any campaign world). As with the Isle as a whole, all the monsters and magic-users in the dungeon are unique and never-before-seen.
The module is set-up in such a way that it can be used with characters as high as 10th level and as low as 1st level (or indeed even 0-level PCs).
The module was significantly inspired by this blog post:
http://apaladinincitadel.blogspot.com/2 ... -work.html
The Dungeon of the Unknown is like B1: In Search of the Unknown, only more so. It can be used with little or no study beforehand. I think any experienced referee who spends 15 minutes browsing through the module will be able to run it with no problems.