Goodman Games

Fan Forums
It is currently Thu Sep 20, 2018 3:30 am

All times are UTC - 8 hours

Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Sun Apr 16, 2017 4:17 pm 
Far-Sighted Wanderer

Joined: Thu Jun 23, 2016 6:51 pm
Posts: 20
FLGS: Games Plus
"...a few quite fresh...."

My players may have an opportunity to encounter corpses accumulated over hundreds of years. The time it takes to search they could have random encounters. Any suggestions for tools or products to generate what it is they find, loot-wise?


Reply with quote  
PostPosted: Sun Apr 16, 2017 4:35 pm 
Wild-Eyed Zealot
User avatar

Joined: Sun Apr 02, 2017 9:50 am
Posts: 94
Location: Southern Indiana
FLGS: Game Knight
If your campaign has an above average economy (or had in the past when most of the bodies found their way to the location) then a quick multiplier for the average money. Weapons and armor will likely be ruined by the passage of time and the rust/rot resulting for the bodily fluids of the victims.

Enchanted items and inlaid gem stones are the most likely source of value in a pile of dead adventurers. This would make portability easier but they'd have to dig through the bodies to find it all (2-3 minutes per body on the pile) and depending on the state of decomposition you get the option of giving them some sort of cooties :)

Reply with quote  
PostPosted: Fri May 12, 2017 6:05 am 
Hard-Bitten Adventurer
User avatar

Joined: Mon Jul 17, 2006 6:50 am
Posts: 134
Random encounters
Vermin bursting forth from the bloated corpse they were searching
Negative reactions from anyone they meet after from the gawdzawful stench that clings to their clothes and equipment.

"Bighara RULES!" -Ogrepuppy

"Well, that's just genius." :D -GnomeBoy

Reply with quote  
PostPosted: Sun May 14, 2017 5:00 am 
Mighty-Thewed Reaver
User avatar

Joined: Wed Sep 30, 2015 8:23 pm
Posts: 397
Location: North Carolina
Carrion crawlers, ghouls, and other scavengers compete with looters, as well as natural scavengers such as bears, wolves, etc. Add rot grubs to taste. Forget not the restless dead themselves who may be tied to their former possessions


Smilin' Lyle crushed like a bug...
Mr. Hammon (l) gongfarmer
Str14(+1) Agi13(+1) Sta16(+2) Per11(0) Int13(+1) Luc15(+1) AC11 HP1/6 Trowel+1(1d4+1) Spd30 Init1 R1 F2 W1 Flask(3 cp), gloves, Thieves' tools(25 gp), Awl, Chain10' 41cp (W+1) Common, Law
Brother Mordecai (l) beadle
Str14(+1) Agi8(-1) Sta8(-1) Per15(+1) Int8(-1) Luc12(0) AC9 HP3 Staff+1(1d4+1) Spd30 Init-1 R-1 F-1 W1 Flask, Holy Symbol, gloves(3pair), Razor, Scissors, 88cp (Turn unholy+1) Common
Mack Littles slain by a creature most "fowl"...

Reply with quote  
PostPosted: Sun May 14, 2017 7:30 am 
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3353
Location: Left Coast, USA
FLGS: Bizarro World
kleefaj wrote:
... opportunity to encounter corpses accumulated over hundreds of years...

If we're talking mostly bones, I made a creature that was called "sleeping skeletons" which were animated skeletons that had gotten so old the bones no longer held together, but were still animated...

It's in Fantastic! Exciting! Imaginative! Volume One on RPGNow for free.

Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Stinky Pete, Ostler — Spine snapped by tackling Kith

Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 8 hours

Who is online

Users browsing this forum: No registered users and 2 guests

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group