Generating loot for "corpses of countless victims,..."

A forum for DCC RPG judges. This forum covers adventure design, monsters, judges' advice, campaign building, and all other such things.

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
Far-Sighted Wanderer
Posts: 28
Joined: Thu Jun 23, 2016 6:51 pm
FLGS: Games Plus

Generating loot for "corpses of countless victims,..."

Post by kleefaj » Sun Apr 16, 2017 4:17 pm

"...a few quite fresh...."

My players may have an opportunity to encounter corpses accumulated over hundreds of years. The time it takes to search they could have random encounters. Any suggestions for tools or products to generate what it is they find, loot-wise?


User avatar
Wild-Eyed Zealot
Posts: 94
Joined: Sun Apr 02, 2017 9:50 am
FLGS: Game Knight
Location: Southern Indiana

Re: Generating loot for "corpses of countless victims,..."

Post by soulcatcher78 » Sun Apr 16, 2017 4:35 pm

If your campaign has an above average economy (or had in the past when most of the bodies found their way to the location) then a quick multiplier for the average money. Weapons and armor will likely be ruined by the passage of time and the rust/rot resulting for the bodily fluids of the victims.

Enchanted items and inlaid gem stones are the most likely source of value in a pile of dead adventurers. This would make portability easier but they'd have to dig through the bodies to find it all (2-3 minutes per body on the pile) and depending on the state of decomposition you get the option of giving them some sort of cooties :)

User avatar
Hard-Bitten Adventurer
Posts: 134
Joined: Mon Jul 17, 2006 6:50 am

Re: Generating loot for "corpses of countless victims,..."

Post by bighara » Fri May 12, 2017 6:05 am

Random encounters
Vermin bursting forth from the bloated corpse they were searching
Negative reactions from anyone they meet after from the gawdzawful stench that clings to their clothes and equipment.
"Bighara RULES!" -Ogrepuppy

"Well, that's just genius." :D -GnomeBoy

User avatar
Fenris Ulfhamr
Cold-Blooded Diabolist
Posts: 427
Joined: Wed Sep 30, 2015 8:23 pm
Location: North Carolina

Re: Generating loot for "corpses of countless victims,..."

Post by Fenris Ulfhamr » Sun May 14, 2017 5:00 am

Carrion crawlers, ghouls, and other scavengers compete with looters, as well as natural scavengers such as bears, wolves, etc. Add rot grubs to taste. Forget not the restless dead themselves who may be tied to their former possessions

Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)

User avatar
Tyrant Master (Administrator)
Posts: 3712
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA

Re: Generating loot for "corpses of countless victims,..."

Post by GnomeBoy » Sun May 14, 2017 7:30 am

kleefaj wrote:... opportunity to encounter corpses accumulated over hundreds of years...
If we're talking mostly bones, I made a creature that was called "sleeping skeletons" which were animated skeletons that had gotten so old the bones no longer held together, but were still animated...

It's in Fantastic! Exciting! Imaginative! Volume One on RPGNow for free. ... Volume-One
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

Post Reply

Return to “Judges' Forum”