What makes a good funnel?
Posted: Fri Mar 31, 2017 5:30 am
Hello all,
I've played DCC several times at cons, and even run a (unfortunately) short campaign and am hoping to start another.
I had it in my head to try writing up a short funnel myself as opposed to using a published one. I've written -and even published- several adventures over the years, but not for DCC. What would you say makes for a good DCC funnel as opposed to a "normal" low-level adventure?
I'm thinking not just mechanics, but tone and theme too.
I've played DCC several times at cons, and even run a (unfortunately) short campaign and am hoping to start another.
I had it in my head to try writing up a short funnel myself as opposed to using a published one. I've written -and even published- several adventures over the years, but not for DCC. What would you say makes for a good DCC funnel as opposed to a "normal" low-level adventure?
I'm thinking not just mechanics, but tone and theme too.