Goodman Games

Fan Forums
It is currently Wed Sep 19, 2018 3:48 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 5 posts ] 
Author Message
PostPosted: Fri Oct 14, 2016 7:15 am 
Offline
Ill-Fated Peasant

Joined: Wed Sep 21, 2016 9:59 am
Posts: 6
FLGS: i dont have one
Hello!

Im working on a funnel campaign of my own design in which PC's have to visit a local shaman for guidance into their soon to be funnel encounter. I am trying to brainstorm some ideas for how to have the PC's interact with a 'divining' character that can implore random dice rolls that determine the choices PC's have for their next step in the encounter.

One obvious idea would be to make a divining table that players roll on with a d20.

I would like to design something a little more alternative to this. Maybe I will use a real tarot card, or perhaps make people drop sticks on the table that could reference an element in the story of the encounter.

Maybe some people on this forum have had fortune telling characters in their encounters? anyone here implement and get creative with something like this? Looking for inspiration!


Top
 Profile  
Reply with quote  
PostPosted: Sat Oct 15, 2016 8:10 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3353
Location: Left Coast, USA
FLGS: Bizarro World
I'm not clear if you're asking for ideas on how to organize divination for play, or just in ways to simulate divination....

You could gloss over exactly what is revealed during the divination, and just give the players a blank check they can cash whenever they choose. "What's this monster's weakness? It's fire? That's what the old man told me? Okay, guys -- get the torches lit!" In this way the players can ask for info that represents the divination that the characters were party to, and act accordingly.

You could also create a list, like the lists of 'rumors' that start off some modules, and dish those out during the divination session. Then it's up to your players to decide to keep track of that and figure out how to use it.

...Is that the kind of thing you're looking for?

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


Top
 Profile  
Reply with quote  
PostPosted: Mon Oct 17, 2016 7:24 am 
Offline
Ill-Fated Peasant

Joined: Wed Sep 21, 2016 9:59 am
Posts: 6
FLGS: i dont have one
yea! like for instance I was thinking of using a Tarot card set and setting meanings for certain cards that would decide the actions of the PC's depending on what kind of fortune was drawn.


Top
 Profile  
Reply with quote  
PostPosted: Mon Oct 17, 2016 8:37 am 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3353
Location: Left Coast, USA
FLGS: Bizarro World
I'd avoid anything that 'decides the actions of the PCs' — the players should be the ones deciding the action of the PCs.

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


Top
 Profile  
Reply with quote  
PostPosted: Mon Oct 17, 2016 3:53 pm 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 16, 2012 9:41 am
Posts: 2784
GnomeBoy wrote:
I'd avoid anything that 'decides the actions of the PCs' — the players should be the ones deciding the action of the PCs.


+1d24.

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 5 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group