Scaling Adventures
Posted: Tue Jul 19, 2016 7:08 am
I ran my first Sailors on the Starless Sea session and my group of 4 players will likely finish the adventure after one more session. They're having a great time and really enjoy it.
I've been looking through the published Level 1 adventures for what to do after Sailors. The players really want to run just one character each instead of 2 or 3 or running henchmen, but I haven't found an adventure yet that's Level 1 for 4 characters. I've also noticed that even the higher level adventures seem to have a large number of characters in play.
I've scaled down adventures in 5e D&D for smaller parties without much trouble as there's a well defined system for enemy difficulty. Are there any tips out there for doing the same with DCC adventures? I thought I might try to find something that's for around 8 Level 1 players and just half the number of enemies in each encounter, but with things not necessarily being linear, I'm unsure of that approach.
Have any of you scaled down the published adventures for smaller groups? What methods worked well for you?
*EDIT: Forgot to mention that I've also considered running another 0-level funnel, but with 4 Level 1 characters. I'm not sure 4 Level 1 characters are as strong as 12 - 15 Level 0s?
I've been looking through the published Level 1 adventures for what to do after Sailors. The players really want to run just one character each instead of 2 or 3 or running henchmen, but I haven't found an adventure yet that's Level 1 for 4 characters. I've also noticed that even the higher level adventures seem to have a large number of characters in play.
I've scaled down adventures in 5e D&D for smaller parties without much trouble as there's a well defined system for enemy difficulty. Are there any tips out there for doing the same with DCC adventures? I thought I might try to find something that's for around 8 Level 1 players and just half the number of enemies in each encounter, but with things not necessarily being linear, I'm unsure of that approach.
Have any of you scaled down the published adventures for smaller groups? What methods worked well for you?
*EDIT: Forgot to mention that I've also considered running another 0-level funnel, but with 4 Level 1 characters. I'm not sure 4 Level 1 characters are as strong as 12 - 15 Level 0s?