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Tinkering with the halfling

Posted: Wed Sep 18, 2013 5:23 pm
by Skyscraper
I've set a homebrew game world where no demi-humans exist for flavor purposes.

However, I've decided to keep the demi-human classes and reflavor them, and possibly touch up one or two abilities accordingly, but mostly keeping them unchanged. I.e. halflings, elves and dwarves are races of human, and called differently.

The halflings are "gypsies". I had not been forced to define the race until now, since a PC just levelled up to level 1 with a halfling.

Gypsies DO NOT have infravision, and they are not small-sized.

They have most of the other halfling abilities, and I've been toying with the idea of including some spirit-linked abilities, for example hypnotism, reading cards, using crystal balls, and the like (in upper levels).

Now, the player comes up to me suggesting that a cool power for his halfling would be to be able to use his luck to reduce the enemies' rolls, in addition to his allies.

I'm kind of reluctant to allow it, mainly because i'm not thrilled at the flavor, but i'd like to get others' opinion on this.

I realize that the character would have only so much luck anyway, so using it on his enemies means he'll have fewer luck points to spend on his allies and himself. So allowing it would not be that powerful.

Thoughts?

Re: Tinkering with the halfling

Posted: Thu Sep 19, 2013 3:15 pm
by maxinstuff
I would avoid trying to use 'human' races as it can be a minefield....

I would assume everyone is human and rename the other classes as follows:

Halfling || Rogue
Dwarf || Soldier
Elf || Adept

Re: Tinkering with the halfling

Posted: Thu Sep 19, 2013 10:47 pm
by Ravenheart87
I would go with this:
Dwarf - Soldier, Knight
Elf - Warlock
Halfling - Ranger, Scout

Re: Tinkering with the halfling

Posted: Mon Sep 23, 2013 7:59 am
by Skyscraper
Thanks for your input, good ideas there :)

Re: Tinkering with the halfling

Posted: Mon Sep 23, 2013 8:04 am
by Monster
Halflings are pretty powerful as written, so I would tread carefully.

I think they are often overlooked as both a fighter type and a rogue.

Re: Tinkering with the halfling

Posted: Mon Sep 23, 2013 8:12 am
by Raven_Crowking
Monster wrote:I think they are often overlooked
Because they are short......

Re: Tinkering with the halfling

Posted: Mon Sep 23, 2013 3:38 pm
by maxinstuff
Raven_Crowking wrote:
Monster wrote:I think they are often overlooked
Because they are short......
BWAHAHAH

:-)

Re: Tinkering with the halfling

Posted: Tue Oct 15, 2013 10:26 pm
by caveman
I added a "bullseye" mechanic to Halflings, they get to roll the d20 twice and keep the highest when throwing darts, daggers and slings. Just to encourage them to not be double weapon warriors all the time.

Re: Tinkering with the halfling

Posted: Wed Oct 16, 2013 10:09 am
by Skyscraper
caveman wrote:I added a "bullseye" mechanic to Halflings, they get to roll the d20 twice and keep the highest when throwing darts, daggers and slings. Just to encourage them to not be double weapon warriors all the time.
Very interesting idea.

Another alternative would be to allow them to use a d24 when attacking with those weapons at range, instead of a d20; with results 20-24 being a crit.

Re: Tinkering with the halfling

Posted: Wed Oct 16, 2013 5:27 pm
by caveman
d24 is a good one, though maybe even stronger statistically.