Tinkering with the halfling
Posted: Wed Sep 18, 2013 5:23 pm
I've set a homebrew game world where no demi-humans exist for flavor purposes.
However, I've decided to keep the demi-human classes and reflavor them, and possibly touch up one or two abilities accordingly, but mostly keeping them unchanged. I.e. halflings, elves and dwarves are races of human, and called differently.
The halflings are "gypsies". I had not been forced to define the race until now, since a PC just levelled up to level 1 with a halfling.
Gypsies DO NOT have infravision, and they are not small-sized.
They have most of the other halfling abilities, and I've been toying with the idea of including some spirit-linked abilities, for example hypnotism, reading cards, using crystal balls, and the like (in upper levels).
Now, the player comes up to me suggesting that a cool power for his halfling would be to be able to use his luck to reduce the enemies' rolls, in addition to his allies.
I'm kind of reluctant to allow it, mainly because i'm not thrilled at the flavor, but i'd like to get others' opinion on this.
I realize that the character would have only so much luck anyway, so using it on his enemies means he'll have fewer luck points to spend on his allies and himself. So allowing it would not be that powerful.
Thoughts?
However, I've decided to keep the demi-human classes and reflavor them, and possibly touch up one or two abilities accordingly, but mostly keeping them unchanged. I.e. halflings, elves and dwarves are races of human, and called differently.
The halflings are "gypsies". I had not been forced to define the race until now, since a PC just levelled up to level 1 with a halfling.
Gypsies DO NOT have infravision, and they are not small-sized.
They have most of the other halfling abilities, and I've been toying with the idea of including some spirit-linked abilities, for example hypnotism, reading cards, using crystal balls, and the like (in upper levels).
Now, the player comes up to me suggesting that a cool power for his halfling would be to be able to use his luck to reduce the enemies' rolls, in addition to his allies.
I'm kind of reluctant to allow it, mainly because i'm not thrilled at the flavor, but i'd like to get others' opinion on this.
I realize that the character would have only so much luck anyway, so using it on his enemies means he'll have fewer luck points to spend on his allies and himself. So allowing it would not be that powerful.
Thoughts?