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 Post subject: Slavers documents
PostPosted: Tue Mar 13, 2018 2:54 pm 
Hard-Bitten Adventurer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 142
FLGS: trig
Would appreciate your help, if possible.

I will be sending the party against some slavers and wonder if someone has a link or stockpile of miscellaneous documents slavers would be sharing back and forth. Anything like how many went from here to there, decent prices, conditions and such. I wish to hide pertinent information within the documents the party will find. All part of that "rewards can be story driven" strategy

Also, I am completely lost on how an item invested with a Power Word works, in the case Pain.

much obliged


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 Post subject: Re: Slavers documents
PostPosted: Wed Mar 14, 2018 6:39 am 
Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3239
Location: Left Coast, USA
FLGS: Bizarro World
If it were me, I'd just google "trade contracts" and maybe put "18th Century" in there or something... I don't know what your game world is like, but I don't suppose there was much in the way of paper contracts in Medieval times, but then, games aren't history, so, yeah. I can understand wanting to hide clues right under the players' noses.

Power Word is a spell, right? I think it's like any other trapped object -- it goes off if you touch it or do the wrong thing with it or don't have the password or etc.

Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

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Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
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X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
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Hide armor, flint/steel, green stone, oil 1
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S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
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AC9+, hp2(4), In-1, R-1 F0 W0
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Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

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