Goodman Games

Fan Forums
It is currently Wed Dec 13, 2017 8:10 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 7 posts ] 
Author Message
PostPosted: Tue Apr 26, 2016 12:09 am 
Offline
Far-Sighted Wanderer

Joined: Tue Apr 12, 2016 12:45 am
Posts: 23
FLGS: I have none.
All other classes gain some interesting stuff out of their cosmic allegiances: clerics, wizards, elves... even thieves vary their skills and job descriptions depending on their alignment. Halflings are kind of an exception in that they seem to not care for alignment much in the first place, so eh (halfling discussion is over there in another thread).

But what of warriors and dwarves? A paladin or a chaos knight, a paragon or a rebel, their alignment defines their characters greatly, yet mechanically speaking it does not seem to make much of a difference. Should I not be the only one who would find some variety interesting, shall we suggest some solutions in this thread?

For warriors, I'm looking at the old D&D for thoughts, as DCC in general does, and the solution presents itself just fine: like in the days of old, they could split their class depending on their alignment, once they become high enough level - probably 6, where they enter the legend. Lawful warriors may become paladins, capable of smiting the forces of evil and minor healing and clerical powers. Neutrals could become barbarians, uncivilized wild warriors with some thieving skills and great rage in their hearts. Chaotics would rise as the champions of their dark gods, gathering other chaos warriors and cultists and even demons into a vast unstoppable host.

I dunno about the dwarves, though. Any ideas?


Top
 Profile  
Reply with quote  
PostPosted: Tue Apr 26, 2016 1:50 am 
Offline
Chaos-Summoning Sorcerer
User avatar

Joined: Wed Jan 05, 2011 3:34 pm
Posts: 862
Location: Győr, Hungary
Actually warriors have the most flexible, diverse ability set, and they aren't even tied by alignment. I did have some elite training packages to the four base classes in my campaign though that PCs could gain by completing quests (tying it simply to level is so un-DCC), and I also dropped racial classes. We had a warrior who became paladin, and a thief who became acrobat, and I think that was all, the rest of the players were fine with the base classes and didn't want to tie themselves to guilds and churches.

For dwarves you can actually use this approach to include abilities from other classes - they could become engineers with thief skills, runesmiths with some spells, and so on.

_________________
Vorpal Mace: a humble rpg blog with some DCC-related stuff.


Top
 Profile  
Reply with quote  
PostPosted: Tue Apr 26, 2016 2:23 am 
Offline
Far-Sighted Wanderer

Joined: Tue Apr 12, 2016 12:45 am
Posts: 23
FLGS: I have none.
That does sound pretty much like what I had in mind, when I think about it: paladins add a bit of cleric to their warrior abilities, barbarians take in some thief, now just give chaos champions some arcane magic and you're set.


Top
 Profile  
Reply with quote  
PostPosted: Tue Apr 26, 2016 7:21 am 
Offline
Chaos-Summoning Sorcerer
User avatar

Joined: Wed Jan 05, 2011 3:34 pm
Posts: 862
Location: Győr, Hungary
Tokage wrote:
now just give chaos champions some arcane magic and you're set.


They should be also forced into the service of a patron by default and have invoke patron.

_________________
Vorpal Mace: a humble rpg blog with some DCC-related stuff.


Top
 Profile  
Reply with quote  
PostPosted: Tue Apr 26, 2016 10:16 am 
Offline
Cold-Blooded Diabolist
User avatar

Joined: Mon Jul 11, 2011 10:58 am
Posts: 484
Location: Bethlehem, Pennsylvania
FLGS: The Portal
If having a Patron or worshiping a God is all benefit and no drawbacks, then you aren't doing it right.

_________________
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.


Top
 Profile  
Reply with quote  
PostPosted: Tue Apr 26, 2016 10:38 am 
Offline
Far-Sighted Wanderer

Joined: Tue Apr 12, 2016 12:45 am
Posts: 23
FLGS: I have none.
Blood Axe wrote:
If having a Patron or worshiping a God is all benefit and no drawbacks, then you aren't doing it right.

I don't think anyone ever implied such.


Top
 Profile  
Reply with quote  
PostPosted: Wed Apr 27, 2016 11:12 pm 
Offline
Chaos-Summoning Sorcerer
User avatar

Joined: Wed Jan 05, 2011 3:34 pm
Posts: 862
Location: Győr, Hungary
Blood Axe wrote:
If having a Patron or worshiping a God is all benefit and no drawbacks, then you aren't doing it right.


I'm pretty sure you can't worship a god or have a patron without drawbacks. They are pretty much built into DCC RPG.

For my elite classes I wasn't heavy handed with drawbacks because following DCC RPG's "quest for it!" princible I made it sure the players had a pretty hard time to earn them.

_________________
Vorpal Mace: a humble rpg blog with some DCC-related stuff.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 7 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group