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Murder Hobo, your time is now...

Posted: Wed Apr 01, 2015 3:09 pm
by GnomeBoy
Forum-ites!

You do not want to miss the Murder Hobo character class...

http://appendixm.blogspot.com/2015/04/murder-hobo.html

Ramble on.

Re: Murder Hobo, your time is now...

Posted: Thu Apr 09, 2015 4:57 pm
by Clangador
And April Fools!

Re: Murder Hobo, your time is now...

Posted: Sat Apr 11, 2015 10:53 am
by GnomeBoy
Yes.

My April Fools thing for the blog is/has become to take a silly idea ("make a kobold write up!") and then take the concept seriously and make something useful out of it... :wink:

Re: Murder Hobo, your time is now...

Posted: Mon Aug 03, 2015 5:05 pm
by DCCfan
This class would be fun to play in a one shot drinking game. I could see a whole party of murder hobos being turned loose on The Jewels of the Carnifax. Can you imagine the negotiations between a Godess and a group of murder hobos?

Re: Murder Hobo, your time is now...

Posted: Wed Aug 05, 2015 9:55 am
by GnomeBoy
I'm working on a one-shot type game for a con in February that'll feature the entire party as Murder Hobos.

If that pans out well, I'm thinking I'll publish the adventure in zine format.

Re: Murder Hobo, your time is now...

Posted: Wed Aug 05, 2015 5:20 pm
by DCCfan
8) I hope to see it in print.

Re: Murder Hobo, your time is now...

Posted: Thu Nov 03, 2016 5:19 pm
by Woodland Mutant
In all honesty I love this. I can see one of the peasants who survive a funnel adventure just happen to become a Murder Hobo. The guy mentioned running an entire party of Murder Hobos made me laugh. I'd love to hear how something that cool turns out!

Re: Murder Hobo, your time is now...

Posted: Fri Nov 04, 2016 7:15 am
by GnomeBoy
Woodland Mutant wrote:...The guy mentioned running an entire party of Murder Hobos made me laugh. I'd love to hear how something that cool turns out!
I will be re-visiting the concept. I ran an adventure with all Murder Hobos, but it turned out there were issues with some folks not realizing they could interact with the world on their own, without me indicating what they should do, so the session was underwhelming (e.g., there was a fellow confronted with both a talking cat and what was basically a kidnapping right in front of him in the same scene, and he did nothing in particular, so those became dead-ends).

Based on that session, and other things I've bumped into in public gaming over the last few years, it seems like expectations have shifted to some players needing the GM to tell them what they should be doing, whereas I'm more used to the other extreme (when there is an extreme), where the players are throwing out so many ideas and actions I can't keep up. I'm going to start my public games with a little preamble from now on, pointing out that I'm not going to run anyone's character for them and just ask them to roll dice.... :wink:

Re: Murder Hobo, your time is now...

Posted: Tue Aug 29, 2017 10:00 pm
by thomasbuckley
That session would be fun to play in a one shot drinking amusement. I might see an unabridged crowd of homicide mendicants being turned free on The Jewels of the Carnifax. I can see one of the workers who survive a channel experience simply happen to wind up noticeably a Murder Hobo.