Murder Hobo, your time is now...

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GnomeBoy
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Murder Hobo, your time is now...

Post by GnomeBoy » Wed Apr 01, 2015 3:09 pm

Forum-ites!

You do not want to miss the Murder Hobo character class...

http://appendixm.blogspot.com/2015/04/murder-hobo.html

Ramble on.
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Clangador
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Re: Murder Hobo, your time is now...

Post by Clangador » Thu Apr 09, 2015 4:57 pm

And April Fools!
~Clangador

I'm not a wizard but I play one in DCC...

Join the DCC RPG Rocks Facebook group.

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GnomeBoy
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Re: Murder Hobo, your time is now...

Post by GnomeBoy » Sat Apr 11, 2015 10:53 am

Yes.

My April Fools thing for the blog is/has become to take a silly idea ("make a kobold write up!") and then take the concept seriously and make something useful out of it... :wink:
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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DCCfan
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Re: Murder Hobo, your time is now...

Post by DCCfan » Mon Aug 03, 2015 5:05 pm

This class would be fun to play in a one shot drinking game. I could see a whole party of murder hobos being turned loose on The Jewels of the Carnifax. Can you imagine the negotiations between a Godess and a group of murder hobos?
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10

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GnomeBoy
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Re: Murder Hobo, your time is now...

Post by GnomeBoy » Wed Aug 05, 2015 9:55 am

I'm working on a one-shot type game for a con in February that'll feature the entire party as Murder Hobos.

If that pans out well, I'm thinking I'll publish the adventure in zine format.
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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DCCfan
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Re: Murder Hobo, your time is now...

Post by DCCfan » Wed Aug 05, 2015 5:20 pm

8) I hope to see it in print.
"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10

Woodland Mutant
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Re: Murder Hobo, your time is now...

Post by Woodland Mutant » Thu Nov 03, 2016 5:19 pm

In all honesty I love this. I can see one of the peasants who survive a funnel adventure just happen to become a Murder Hobo. The guy mentioned running an entire party of Murder Hobos made me laugh. I'd love to hear how something that cool turns out!

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GnomeBoy
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Re: Murder Hobo, your time is now...

Post by GnomeBoy » Fri Nov 04, 2016 7:15 am

Woodland Mutant wrote:...The guy mentioned running an entire party of Murder Hobos made me laugh. I'd love to hear how something that cool turns out!
I will be re-visiting the concept. I ran an adventure with all Murder Hobos, but it turned out there were issues with some folks not realizing they could interact with the world on their own, without me indicating what they should do, so the session was underwhelming (e.g., there was a fellow confronted with both a talking cat and what was basically a kidnapping right in front of him in the same scene, and he did nothing in particular, so those became dead-ends).

Based on that session, and other things I've bumped into in public gaming over the last few years, it seems like expectations have shifted to some players needing the GM to tell them what they should be doing, whereas I'm more used to the other extreme (when there is an extreme), where the players are throwing out so many ideas and actions I can't keep up. I'm going to start my public games with a little preamble from now on, pointing out that I'm not going to run anyone's character for them and just ask them to roll dice.... :wink:
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: Murder Hobo, your time is now...

Post by thomasbuckley » Tue Aug 29, 2017 10:00 pm

That session would be fun to play in a one shot drinking amusement. I might see an unabridged crowd of homicide mendicants being turned free on The Jewels of the Carnifax. I can see one of the workers who survive a channel experience simply happen to wind up noticeably a Murder Hobo.

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