Druid - draft for review and comments
Posted: Sun Feb 10, 2013 11:21 am
I have a player in my group that really loves druids. She loves to run beast classes and/or classes that have pets. Thus I have created a druid class for DCC. Note, while I have used D&D 3.0/3.5 as a baseline for the class features, I have modified them substantially to fit DCC mechanics and flavor as much as possible, including leaving some vagueness for the judge's discretion and open to campaign flavor. I have also streamlined the metamorphosis feature, so the judge/player don't have to deal with "animal/elemental" monster listings each time the druid changes into a wolf, rabbit, hawk, etc., though it may be too simplified.
Here is the intro paragraph,
Druid
Nature is a living cyclical force, life and death, rejuvenation and decay, ever seeking harmony and balance through endless cycles of change and evolution. Law and chaos doesn’t matter, good and evil are mortal concepts that nature is ambivalent toward. It is survival of fittest; nature’s spirit finds a balance between prey and predator, between rising a mountains and erosion, to flood versus desert. As a druid of nature you are a warden of its creatures, a caretaker of the land, and mouth to the silent stones of the mountain. You champion nature against the corrupt manipulations of the divine and the selfish aspirations of the mortal races. Via spirit magic, bestowed by the trees, animals, rivers, seas, and mountains you are charged with applying nature’s primal dogma, empowered to take corrective action by your oath to the spirits. Gaia is the quasi-manifestation of the totality of nature’s spirits. Through Gaia’s intercession the druidic order was created to ensure that balance is maintained and outside influences are mitigated or removed from the primeval cycle. As you climb the ranks of the druidic order, you must prove your worth by the only law that Gaia has set, the survival of fittest - there can be only one grand archdruid.
The rest of the class can be found here: https://docs.google.com/document/d/1ley ... sp=sharing
Comments, edits recommendations are welcome.
It could use some more spells, anyone have a good source for a few more druid type spells to add to the list?
Thanks
Here is the intro paragraph,
Druid
Nature is a living cyclical force, life and death, rejuvenation and decay, ever seeking harmony and balance through endless cycles of change and evolution. Law and chaos doesn’t matter, good and evil are mortal concepts that nature is ambivalent toward. It is survival of fittest; nature’s spirit finds a balance between prey and predator, between rising a mountains and erosion, to flood versus desert. As a druid of nature you are a warden of its creatures, a caretaker of the land, and mouth to the silent stones of the mountain. You champion nature against the corrupt manipulations of the divine and the selfish aspirations of the mortal races. Via spirit magic, bestowed by the trees, animals, rivers, seas, and mountains you are charged with applying nature’s primal dogma, empowered to take corrective action by your oath to the spirits. Gaia is the quasi-manifestation of the totality of nature’s spirits. Through Gaia’s intercession the druidic order was created to ensure that balance is maintained and outside influences are mitigated or removed from the primeval cycle. As you climb the ranks of the druidic order, you must prove your worth by the only law that Gaia has set, the survival of fittest - there can be only one grand archdruid.
The rest of the class can be found here: https://docs.google.com/document/d/1ley ... sp=sharing
Comments, edits recommendations are welcome.
It could use some more spells, anyone have a good source for a few more druid type spells to add to the list?
Thanks