Just curious if anyone has started the process, and if so what are you working on, or what have you come up with?
(Maybe just give a quick synopsis here. If it's long it probably should have its own thread.
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
Is it too early to list the names of the classes, or is that still hush-hush?smathis wrote:Transylvanian Adventures will have 6 new classes -- modeling classic archetypes in tales of Gothic Horror and the Action/Adventure genre. 3 more are being moved to the Transylvanian Grimoire.
They're listed here. One class has been added -- The Redeemable.finarvyn wrote:Is it too early to list the names of the classes, or is that still hush-hush?smathis wrote:Transylvanian Adventures will have 6 new classes -- modeling classic archetypes in tales of Gothic Horror and the Action/Adventure genre. 3 more are being moved to the Transylvanian Grimoire.
Can't wait to get these Transylvanian books!
I'm adding an alchemist class -- based on the old Darklands video game. I made a conversion for C&C and it fits the dangerous nature of DCC perfectly. Need to play/DM the real game through a few levels before I start tinkering, thoughfinarvyn wrote:For months I've heard how folks would be making up special classes as soon as they get ahold of the final rulebook. Well, you've got it!
Just curious if anyone has started the process, and if so what are you working on, or what have you come up with?
(Maybe just give a quick synopsis here. If it's long it probably should have its own thread.)
Thank you for sharing your version of the Barbarian!caveman wrote:Ask and ye shall receive. Here's the barbarian class I made the other day. It features lower deed dice than the warrior but a huge spike for getting crazy, with a big come down afterwards. No lucky weapon, and, as I use carousing rules, they are easily overdo it.
BARBARIAN
Savage interlopers from the harshest climes of the world, barbarians carve their way through the world by dint of pitiless fury and violent madness.
Hit Dice: d12
+d2 1d12/III 1d20
+d3 1d14/III 1d20
+d4 1d16/IV 1d20
+d5 1d16/IV 1d20 + d14
+d6 1d20/V 1d20 + d16
Berserker Fury: Deed Dice advance two places on the dice chain (d2=d4; d3=d6; d4=d8) The Deed Dice add to all attacks and subtract from AC.
Whenever a foe is slain, the berserker immediately makes a second attack against the nearest person, friend or foe.
If reduced to 0 HP, the Berserker may make an Will Saving Throw DC20, modified by Luck, to keep fighting as long as there are foes within his sight.
When battle ends, the berserker always takes CL/d6 in damage.
When berserking, Barbarians tear off anything heavier than light armor and will always throw away a shield they are using. They don’t like to be slowed down.
Threat range and saves as warrior.
Barbarians use all manner of weapons but prefer spears and axes.
Barbarians are natural climbers and skulkers and are at home in the Wilderness. They roll a d20 in all such situations.
Barbarians are unfamiliar with the trappings of civilization and thus easily fall victim to the perils of wealth. When Carousing, Barbarians roll twice and use the HIGHER roll.
Would not a Druid just be a Cleric with a Nuetral Alignment and a focus on Nature?bat wrote:Bard and druid would be nice.
Snap! I whined about this in another post and cleared it up. Ok, gnome and bard then.SYKOJAK wrote:Would not a Druid just be a Cleric with a Nuetral Alignment and a focus on Nature?bat wrote:Bard and druid would be nice.
Puts me immediately in mind of 'bending' from The Last Airbender (the TV series, not the risible movie adaptation, mind you).jmucchiello wrote:...I've always wanted to do a "dance"-master bard. You chain steps together to form spells. But it's too cumbersome for game play.
You have some really good ideas there. I always thought that Bards were basically music magicians. (Think of the Pied Piper from Shreck IV: Ever After.) They can cast magic through thier chosen Instrument, (be it percussion, strings, voice, or what have you.) I would say give them some thief skills, (but not all of them.) Give them the Mighty Deeds of Arms, but no extra attack die. Then give them limited spell selection concerning thier musical talents. Bards have always been the "Jack of all Trades", but master of none.jmucchiello wrote:Someday I will write my Gnome "Illusionist" class. It would be non-patron magic. Oh and my gnomes are "tiny", less than 2 feet tall with long beards. Tend to wear floppy hats and hide in gardens.
Bards with "music" magic, also without patrons could be cool. I've always wanted to do a "dance"-master bard. You chain steps together to form spells. But it's too cumbersome for game play.
+d2 for the 2-ft tall gnomes.jmucchiello wrote:Someday I will write my Gnome "Illusionist" class. It would be non-patron magic. Oh and my gnomes are "tiny", less than 2 feet tall with long beards. Tend to wear floppy hats and hide in gardens.
Bards with "music" magic, also without patrons could be cool. I've always wanted to do a "dance"-master bard. You chain steps together to form spells. But it's too cumbersome for game play.
I think that the player should have to do the dance steps. Then you can penalize his roll when he trips over his own feet.reverenddak wrote:+d2 for the 2-ft tall gnomes.jmucchiello wrote:Someday I will write my Gnome "Illusionist" class. It would be non-patron magic. Oh and my gnomes are "tiny", less than 2 feet tall with long beards. Tend to wear floppy hats and hide in gardens.
Bards with "music" magic, also without patrons could be cool. I've always wanted to do a "dance"-master bard. You chain steps together to form spells. But it's too cumbersome for game play.
Would the character or player have to do the dance steps?
I generally don't ask the fighters to swing swords about my living room nor demand that wizards properly incant their spells while making the proper intricate finger and arm gestures and I don't think I've ever tossed a lock at the thief and asked him to pick it open, but perhaps I should start....reverenddak wrote:Would the character or player have to do the dance steps?
It'd sure be funny.jmucchiello wrote:I generally don't ask the fighters to swing swords about my living room nor demand that wizards properly incant their spells while making the proper intricate finger and arm gestures and I don't think I've ever tossed a lock at the thief and asked him to pick it open, but perhaps I should start....reverenddak wrote:Would the character or player have to do the dance steps?