Patron Quests
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Patron Quests
Just trying to gauge the intensity of quests or requests Patron ask of their servants? I don’t know if someone has made a list of ideas or not.
- BernieTheFlumph
- Far-Sighted Wanderer
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Re: Patron Quests
I know the go-to answer for a lot of DCC stuff is "whatever you want," but in this instance, it really is "however intense you want to make it."
Patrons are inscrutable and fickle beings who rarely explain their motivations. They are perfect default quest-givers, good for any adventure.
"You must travel to the depths of the Hungering Chasm and retrieve the Fool's Staff from claws of the Ultrasphynx."
or...
"You must travel to Elfport. Take the red pebble in the central fountain and place it on the corner of Needle Street and Knitter's Row in the garment district."
Patrons are inscrutable and fickle beings who rarely explain their motivations. They are perfect default quest-givers, good for any adventure.
"You must travel to the depths of the Hungering Chasm and retrieve the Fool's Staff from claws of the Ultrasphynx."
or...
"You must travel to Elfport. Take the red pebble in the central fountain and place it on the corner of Needle Street and Knitter's Row in the garment district."
-Josh Burnett-
Bernie the Flumph
Bernie the Flumph
- GnomeBoy
- Tyrant Master (Administrator)
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Re: Patron Quests
It can be anything from simply a 'reason' to have adventures, on up to occasionally excruciating demands.
Everyone's campaign is different, and if you're running a 'beer and pretzels' kind of game, onerous patron demands are not going to fit.
it's something largely determined by the tone you wish to set...
Everyone's campaign is different, and if you're running a 'beer and pretzels' kind of game, onerous patron demands are not going to fit.
it's something largely determined by the tone you wish to set...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- thogard
- Wild-Eyed Zealot
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Re: Patron Quests
I'll (humbly) suggest checking out the 2018 Gongfarmer's Almanac, due out in a few weeks. There may be some ideas.
Re: Patron Quests
Great feedback. Just wanting to see how others dealt with it! Thanks all!
- Blood Axe
- Cold-Blooded Diabolist
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Re: Patron Quests
Depends on the Patron, and the characters relationship with him/her/it. And perhaps the dice.
The quest from Tribbat Lord of Rabbits will probably be very different from Cthulmuku Eater of Souls.
The quest from Tribbat Lord of Rabbits will probably be very different from Cthulmuku Eater of Souls.
To defend: This is the Pact.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
But when life loses its value,
and is taken for naught -
then the Pact is to Avenge.
- Fenris Ulfhamr
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Re: Patron Quests
If there's an obvious connection I can make between a Patron a player has/wants and a module I want to run, I tie these things together. I see Jewels of the Carnifex as an easy one for someone who wants The Raven Queen or another death god, whereas any Patron could require a magic such-and-such from any module really. My players noticed that several 0-1 modules have spherical magic items in them, so I made up the "13 Moons of Aereth" to be a list of artifacts their Patrons want them to retrieve. And so on...
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
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