Cleric Spells

Discussion of all things magical for DCC RPG -- "Let the Phlogiston take you where it will..."

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
polemikus
Gongfarmer
Posts: 1
Joined: Sun Jun 18, 2017 9:07 pm
FLGS: Brave New World

Cleric Spells

Post by polemikus » Sun Jun 18, 2017 9:26 pm

Hi All,

first: I am no native speaker. Forgive all inconveniences.
second: I am new to DCC and this forum. If this question has already been answrede with regard to the actual version, a link will suffice. Thanks!

My question: What are the starting spells for Clerics, and how do you get new spells? Do you just get them or do you - like a Wizard - find, research, and "learn" them?

Thanks!

User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 3749
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Cleric Spells

Post by GnomeBoy » Mon Jun 19, 2017 11:07 am

Cleric spells would come directly from the god of the Cleric.

They can be rolled randomly or the GM might have one or two that are specifically given to the Cleric.

Unlike other games, the Cleric does not have access to all the spells on the list. They only get the spells they roll or are given.

When gaining a new Level, the method can be the same as above, or different (rolled randomly at first, but at second level, the GM might pick them, or even let the player pick them, etc.).

Hope that helps!
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

Post Reply

Return to “Magic and Spells”