http://www.rpgnow.com/product/123889/HT ... ttest=trueAt the waning of every year, as the sun grows closer to the horizon, and spends less time in the sky, there comes a time of terrible cold and deep snow to the lands of the north. The world waits with hushed breath for this, the longest night of the year, to be over. Soon, the sun will begin to climb higher each day, and the days grow longer. Although long stretches of cold weather are yet to come, this is the night in which winter’s back is broken. After tonight, the world turns slowly back to warmth and light.
But that is after tonight.
You find yourselves in a great hall, at least 120 feet long and 60 feet wide, with a roaring blaze in the fireplace at one end. The great fire, the heart of which is a huge log some 50 feet in length, lights the hall with flickering light and dancing shadows. The shadows are even darker on the far end of the hall, where at least 40 feet are given over to fir trees growing from the floor of the hall. Indeed, the floor in that direction is covered with a thick carpet of pine needles. Between the fireplace and the trees, the hall is filled with wooden benches and tables, and what appear to be the remains of a lavish meal of roast venison, stuffed goose, pastries, and various vegetables. The room is hot from the fire. The smells of wood burning, combined with the scent of spruce and balsam and of savoury things to eat, fill the air.
The room itself vaults to a height of 60 feet with huge wooden rafters, at least a foot and a half square, crossing the expanse at about 20 feet. This is a huge space indeed.
The walls are of roughly cut and worked stone, covered in places with tapestries depicting vast polar expanses. The floors are made of flagstones. Six archways are visible, three in each of the long walls, and roughly equidistant – two of the archways lead out through the wooded area, one from each wall. Each archway is about 8 feet wide, and vaults to a height of 12 feet.Two holiday-themed adventures for your DCC campaign; the first is the original DCC holiday adventure, which had been free on my blog when it appeared. The second was specifically designed to give judges a storyline that can use any further holiday adventures from any publisher, if the PCs are willing to keep the spirit of the holiday in their hearts.
_________________ SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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