I have a flavor question which may or may not have rules consequences I didn't foresee as I did not play much with DCC (just 3 sessions as a DM).
First, read this spoiler to understand how magc works in ASE :
For my ASE & DCC game I could have decided to keep patrons as in DCC, that is, extradimensional beings taking benefit from the existence of humans having non divine access to magic.In ASE, the orbital gods prevent extradimensional beings from coming to Earth. They give access to the nanites which permeate the planet for some happy few called clerics. Unfortunately, some (called wizards) found an unauthorized access to the same nanites, making magic on their own.
But I went another road : I said patrons are an idiosyncratic insanity, warping mind and body alike, that wizards develop from messing too much with magic.
As such, no two wizards have the same patron but all are mad from power and magic and strangely corrupted.
IMO, this peculiar magical insanity behaves exactly as an external and unpredictable being (a patron) and I see not pitfalls with my take on patrons : it compels the wizard to do strange things s/he would rather not do if s/he had the choice but it gives them strange new powers.
But I'm not sure : will it have consequences on the game or will it be exactly the same ?
What do you think ?