Hello! I am new to the forums. I have run a couple games of DCC RPG and I'm looking to start a campaign in the 3E setting Scarred Lands. http://en.wikipedia.org/wiki/Scarred_Lands
The gods in Scarred Lands take a much more active role in the lives of mortals (think Greek mythology) and its reflected in a rule in the Ghelspad setting book that the gods can grant small bonuses depending on their areas of influence and the worship by the mortal.
All of these bonuses are +1-3. So, I'm thinking about giving the cleric Invoke Patron and depending how well they roll, they get a better bonus. One god, for example, gives a bonus for healing.
So the character would roll, on a 9 or lower, he fails, on a result of 10-18 is a +1, 19-27 is a +2 and a result of 28 or better is a +3. What the bonus applies to depends on which of the gods the character has chosen to serve.
While not as robust as the wizard's version of a patron, it does give the gods of Scarn a bit of a personality, I think.
Anybody see a problem with this? Or am I missing something in the book that allows the cleric to do this already?
Clerics casting invoke patron
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Re: Clerics casting invoke patron
Given the specificity of your setting, and if that's all it does, why not just make that a Cleric class feature...? Invoke Deity, or some such... Seems like a fairly minor tweak, not worth creating a whole spell around.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Re: Clerics casting invoke patron
I agree. It will act as a spell, meaning it takes time to do and the cleric will have to be able to speak. And even incur deity disapproval on a 1.
But otherwise, in game at least, it would be more like a prayer.
But otherwise, in game at least, it would be more like a prayer.
Re: Clerics casting invoke patron
Cleric's can call upon their deity for divine aid -- but I've always interpreted this as a "last-ditch-oh-my-god-we're-going-to-die-please-help" kinda roll. You could use this mechanic and use a gradient of penalties to Deity Disapproval -- based on the nature of the request. Currently, the penalty is +10 to the disapproval range.
I have toyed with, and even used, some of the Patron rules with clerics and deities. Some deities are also patrons, and these deities grant some wizard-like abilities to their clergy -- like Invoke Patron. I think in a world where spirits, demons and ghosts may be worshiped as deities, and deities are truly a loose term, it shouldn't make a huge difference. The cleric could be rolled into the wizard class with certain patrons granting cleric-like abilities to its followers... but I haven't got that far, yet.
I have toyed with, and even used, some of the Patron rules with clerics and deities. Some deities are also patrons, and these deities grant some wizard-like abilities to their clergy -- like Invoke Patron. I think in a world where spirits, demons and ghosts may be worshiped as deities, and deities are truly a loose term, it shouldn't make a huge difference. The cleric could be rolled into the wizard class with certain patrons granting cleric-like abilities to its followers... but I haven't got that far, yet.
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The Mystic Bull: Check out our two FREE prehistoric adventures: The Steading of the Nergalites AND The Tribe of Ogg and the Gift of Suss
In the Prison of the Squid Sorcerer (PDF) and softcover: 12 Short Adventures for DCC!
The God-Seed Awakens: 3rd Level Adventure for DCC. New patron, new spells, lots of new monsters and the living weapons of the Empire of Thal!
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