Goodman Games

Fan Forums
It is currently Sun Dec 17, 2017 10:52 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 2 posts ] 
Author Message
PostPosted: Sun Mar 12, 2017 1:02 am 
Offline
Gongfarmer

Joined: Sat Mar 11, 2017 11:57 am
Posts: 2
FLGS: Gabi's Olympic Cards & Comics
I will soon be running my first DCC game! I'll be using a popular funnel module which contains a magic ring that allows any PC to attempt to cast some arcane spells like magic missile. So I'm wondering, should I have the caster roll for mercurial effects? Cuz from the rules, it appears that wizards (and elves?) would normally make their mercurial roll when they learn a new spell, but in this case they're not actually learning a spell, just casting from an item, so I wasn't sure. I realize its my game and I can just make the call myself, but I'm curious if there's a standard or "official" answer. Thanks.


Top
 Profile  
Reply with quote  
PostPosted: Mon Mar 13, 2017 5:26 pm 
Offline
Cold-Hearted Immortal
User avatar

Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3201
Location: Left Coast, USA
FLGS: Bizarro World
You could decide that the item has an inherent Mercurial effect.

The idea with MM is that you know Magic Missile, I know Magic Missile, and Bob knows Magic Missile -- but we each have a different version under our belts. If Bob teaches his version to Mary, she'll cast it with his MM effect OR with a new effect because she can't quite do it the way Bob does (six-fingered devil that he is...).

I think having a Mercurial effect for an item brings a lot of distinction to an item. It's not run-of-the-mill...

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group