Summoned monsters and the pentacle
Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh
- Fenris Ulfhamr
- Cold-Blooded Diabolist
- Posts: 438
- Joined: Wed Sep 30, 2015 8:23 pm
- FLGS: -
- Location: North Carolina
- Contact:
Summoned monsters and the pentacle
So as best I've been able to understand, the Monster Summoning spell requires the monster to remain inside the drawn pentacle...is this correct? You basically summon a stationary monster?
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
- Ravenheart87
- Tight-Lipped Warlock
- Posts: 903
- Joined: Wed Jan 05, 2011 3:34 pm
- Location: Győr, Hungary
- Contact:
Re: Summoned monsters and the pentacle
Only if the casting roll is below 20. As you can see results above 20 lack the "as long as it remains in the pentacle" part.
Vorpal Mace: a humble rpg blog with some DCC-related stuff.
- Fenris Ulfhamr
- Cold-Blooded Diabolist
- Posts: 438
- Joined: Wed Sep 30, 2015 8:23 pm
- FLGS: -
- Location: North Carolina
- Contact:
Re: Summoned monsters and the pentacle
...so under 20 Summon Monster is of dubious utility. I mean, I guess you could study a monster-in-a-bottle (or pentacle) for the duration, right? I'm having a difficult time imagining other possible usages....
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
- GnomeBoy
- Tyrant Master (Administrator)
- Posts: 4128
- Joined: Fri Mar 10, 2006 1:46 pm
- FLGS: Bizarro World
- Location: Left Coast, USA
- Contact:
Re: Summoned monsters and the pentacle
A few ideas, off the top of my head:Fenris Ulfhamr wrote:...I'm having a difficult time imagining other possible usages....
• The 'lobby' of the wizard's tower is inscribed with a pentagram — the monster there summoned can guard the entire entryway...
• Upon a mountaintop, the monster can serve as a look-out. It looks 'native' but the PCs are hiding nearby, not tipping their hand that they are present.
• The monster can guard the camp while everyone focuses on some other task.
You'll notice it doesn't say how big a pentacle can be... Nor does it limit the intelligence of the monster. It also must be a monster native to the plane where the spell is cast... that could mean you could gather information about the plane you are on (e.g., you get ambushed by a bunch of Kith as you arrive on The Purple Planet; using the remains of the slain Kith, you summon one and try to drag information out of it...).
It also means that if the Wizard specifically wants a free-roaming monster, he's got to be prepared to Spellburn or Luck Burn to get it...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- Raven_Crowking
- Cold-Hearted Immortal
- Posts: 3159
- Joined: Fri Mar 16, 2012 9:41 am
- FLGS: The Sword & Board
- Contact:
Re: Summoned monsters and the pentacle
You may also wish to avail yourself of the monster's special abilities.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- Fenris Ulfhamr
- Cold-Blooded Diabolist
- Posts: 438
- Joined: Wed Sep 30, 2015 8:23 pm
- FLGS: -
- Location: North Carolina
- Contact:
Re: Summoned monsters and the pentacle
Research makes sense, but for whatever reason, my brain demanded a tiny pentacle that constrained the monster to just stand in place (perfect for study), but room or courtyard-sized pentacles would be indeed possible as the spell is worded. Thanks for unsticking my brain!
Black Kylessa (c) LV 2 Wizard (orphan)
Str7/8 (-1) Agi17(+2) Sta9(0) Per6(-1) Int15(+1) Luc15(+1) AC13 (padded armor, fumble d8) HP7 Sling+2 (1d4-1) or dagger+/-1 (1d4-1) Spd30 Init+2 R+3 F0 W0 Ragdoll (Mara), Pony, 48cp 602gp Common, Chaos, Halfling, Dwarven
Animal Summoning 64 Wealful/Woeful magic (erupts from the earth),Charm Person 83 Blue Star (black beam), Runic Alphabet, Mortal 43 no change, Spider Climb 53 no change (six extra eyes),Magic Missle 94 Fine Control (meteors),Chill Touch 50 no change (skeletal hands)
- GnomeBoy
- Tyrant Master (Administrator)
- Posts: 4128
- Joined: Fri Mar 10, 2006 1:46 pm
- FLGS: Bizarro World
- Location: Left Coast, USA
- Contact:
Re: Summoned monsters and the pentacle
Glad to be of service.
Also, you say you need the venom of some deadly beast? Might be easier to deal with one trapped in a magic circle, than to find and deal with one in the wild.
There's plenty of potential...
True.Raven_Crowking wrote:You may also wish to avail yourself of the monster's special abilities.
Also, you say you need the venom of some deadly beast? Might be easier to deal with one trapped in a magic circle, than to find and deal with one in the wild.
There's plenty of potential...
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
-
- Ill-Fated Peasant
- Posts: 4
- Joined: Tue Oct 02, 2012 6:54 am
Re: Summoned monsters and the pentacle
Components for Make Potion spell. Those dragon scales dont grow on trees you know!
Though the fun fact is that you will need some part from a dragon summon him.
Though the fun fact is that you will need some part from a dragon summon him.
Re: Summoned monsters and the pentacle
Is the venom effective than using weapons? What about the dragons? Will the dragons blow too much fire to fight with the opponents?
__________________
medieval sword
__________________
medieval sword