Staff (weapon) stats

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Vort
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FLGS: Shoebox Games / Eastridge Sports
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Staff (weapon) stats

Post by Vort »

One of my players pointed out the incongruity of the "staff" in the Weapons table. I presume "staff" is a typical "bo" or "quarterstaff" which are at least 6' long. The table does not indicate this is a two-handed weapon, but in my experience most staffs are only effective (as a weapon, not as a leaning stick) when used two-handed. In that case, the damage (1d4) doesn't really fit: it's the same as a club which is typically a one-handed weapon. Most weapons seem more-or-less consistent with D&D except the staff seems to have been downgraded. Does anyone else see this as inconsistent? Or is the staff just a wizard's version of a club and really intended for walking? :D
Trevor / Road Crew (Calgary)
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Shaky, Gambler, N, AC 10, hp 1, S12 A9 S5-2 P9 I9 L9, r+0, f-2, w+0, club +0 (1d4)
Shifty, Smuggler, C, AC 11, hp 1, S9 A15+1 S5-2 P13+1 I8-1 L8-1, r+1, f-2, w+1, init+1, attack rolls -1, sling +0 (1d4)
The Illuminating Anhk, Elven Artisan, L, AC 10, hp 3, S11 A9 S9 P13+1 I10 L15+1, r+0, f+0, w+1, fumbles +1, staff +0 (1d4)
KIA Bailey Bramford, Beadle, L, AC 11, hp 1, S13+1 A13+1 S12 P5-2 I13+1 L11, r+1, f+0, w-2, init +1, staff +1 (1d4+1)
BanjoJohn
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Re: Staff (weapon) stats

Post by BanjoJohn »

I always assumed it was a walking staff.
User avatar
Vort
Wild-Eyed Zealot
Posts: 78
Joined: Wed Jun 26, 2019 9:43 pm
FLGS: Shoebox Games / Eastridge Sports
Location: Calgary, Canada

Re: Staff (weapon) stats

Post by Vort »

Heh, yeah, I never really considered that. Must be overthinking it.
Trevor / Road Crew (Calgary)
---
Shaky, Gambler, N, AC 10, hp 1, S12 A9 S5-2 P9 I9 L9, r+0, f-2, w+0, club +0 (1d4)
Shifty, Smuggler, C, AC 11, hp 1, S9 A15+1 S5-2 P13+1 I8-1 L8-1, r+1, f-2, w+1, init+1, attack rolls -1, sling +0 (1d4)
The Illuminating Anhk, Elven Artisan, L, AC 10, hp 3, S11 A9 S9 P13+1 I10 L15+1, r+0, f+0, w+1, fumbles +1, staff +0 (1d4)
KIA Bailey Bramford, Beadle, L, AC 11, hp 1, S13+1 A13+1 S12 P5-2 I13+1 L11, r+1, f+0, w-2, init +1, staff +1 (1d4+1)
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