Missed opportunity? Ability Score based +/-D modifiers?
Posted: Wed Sep 11, 2019 4:47 am
So one thing I've been thinking about recently is that one aspect of DCC RPG that makes itself separate from other games is the dice chain. Some modifiers in the game still give a straight up +/- to the roll, while others actually modify the die that you roll for determining success/failure.
While I understand that if there are too many modifiers that change the die you roll, it can be annoying or difficult to keep track of, I feel like in addition to the table showing you what +/- modifier you get for your ability scores, an extra column showing a +/-D for your ability scores could have been useful for having easy reference for some actions.
One thought in particular I had been having recently was that Strength(melee)/Agility(ranged) scores should probably have a +/-D to combat rolls instead of a straight +/- on the action die.
My general thought is that, having a higher or lower ability score enhances or penalizes your chance of success, but experience and training make up for, or enhance your natural abilities. So, ability scores to me make more sense as a D modifier, while training and experience through leveling up, or special quested training/enhancements or whatnot give a flat bonus to your rolls.
I wouldn't make the +/-D too big. Heck I even think the dice chain itself probably needs more steps to make it a little more balanced.
I would modify the dice chain from 16 to 30 as below. The rest of the dice chain seems fine to me.
16<>18<>20<>22<>24<>26<>28<>30
And then I would have ability scores give the bonus as such:
17-18 : +2D
14-16: +1D
8-13: +0D
5-7: -1D
3-4: -2D
So, for starters I would probably think this is good for melee and ranged combat attack rolls. Probably a good idea for wizard and cleric spell casting rolls. Might even be good for saving throws.
I dunno, thoughts? Is this a decent idea? Could this be applied to more rolls? Less rolls? Different rolls? Bad idea in general? Different scale of which ability scores should be mapped to what +/-D modifiers?
While I understand that if there are too many modifiers that change the die you roll, it can be annoying or difficult to keep track of, I feel like in addition to the table showing you what +/- modifier you get for your ability scores, an extra column showing a +/-D for your ability scores could have been useful for having easy reference for some actions.
One thought in particular I had been having recently was that Strength(melee)/Agility(ranged) scores should probably have a +/-D to combat rolls instead of a straight +/- on the action die.
My general thought is that, having a higher or lower ability score enhances or penalizes your chance of success, but experience and training make up for, or enhance your natural abilities. So, ability scores to me make more sense as a D modifier, while training and experience through leveling up, or special quested training/enhancements or whatnot give a flat bonus to your rolls.
I wouldn't make the +/-D too big. Heck I even think the dice chain itself probably needs more steps to make it a little more balanced.
I would modify the dice chain from 16 to 30 as below. The rest of the dice chain seems fine to me.
16<>18<>20<>22<>24<>26<>28<>30
And then I would have ability scores give the bonus as such:
17-18 : +2D
14-16: +1D
8-13: +0D
5-7: -1D
3-4: -2D
So, for starters I would probably think this is good for melee and ranged combat attack rolls. Probably a good idea for wizard and cleric spell casting rolls. Might even be good for saving throws.
I dunno, thoughts? Is this a decent idea? Could this be applied to more rolls? Less rolls? Different rolls? Bad idea in general? Different scale of which ability scores should be mapped to what +/-D modifiers?