Question about recovering missile weapon ammunition

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Question about recovering missile weapon ammunition

Post by marksolino » Fri Sep 06, 2019 4:27 am

On page 96 of the core rulebook, it says “Characters can recover missile weapons that miss...There is a 50% chance that recovered...weapons are destroyed; otherwise, they can be reused.” Does this mean that if a character missed 4 bow shots, the player rolls for each of the 4 missed arrows to see if each was destroyed or not? Or do they roll once, and if successful they can retrieve all 4? I would think the former, but I was wondering how others would interpret the rule and if there was a majority consensus either way (or even alternate interpretations). Thanks in advance.

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Re: Question about recovering missile weapon ammunition

Post by GnomeBoy » Fri Sep 06, 2019 1:23 pm

I'd imagine most folks would either roll for each miss, or just do the math that "half" of them are still good.

That half is in quotes, since I also imagine that odd numbers are met with a fixed way to round them.
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Jim Skach
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Re: Question about recovering missile weapon ammunition

Post by Jim Skach » Fri Sep 06, 2019 4:35 pm

At our game they roll on which 50% of the arrow survived, the arrowhead or the fletching.

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Re: Question about recovering missile weapon ammunition

Post by BanjoJohn » Sat Sep 07, 2019 4:22 am

Any way you want to do it, that's how DCC rolls!

Personally, I see ranged weapons as having a lot of advantages in movement and target placement, especially in open ground, so I'd probably just make all the arrows break whether they hit or miss. But if people wanted to recover arrows I'd probably roll a percentile, below 50 I would pick some number below half the arrows to recover, above 50 I'd pick a number above half the arrows to recover, and then I'd let people recover arrow heads from all the broken arrows.

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