The occupation system is great in its flexibility, but there are often skills that exist outside of what those cover, are not something that a reasonable adult could attempt trained, but are things that probably come up in the life of an adventurer. I want to make a system that:
- Reflects what actually happened during play
Is low bookkeeping
Doesn't usurp Thief as the most skilled character
Any time a character of level 1 or higher rolls a skill untrained, they note it on their character sheet.
Upon leveling up, the character may choose to become trained in one of those skills so long as the ability score it is rooted in has at a modifier of +1 or higher.
Characters may not learn more skills associated with a single ability than their modifier (ie, a character with an Intelligence modifier of +2 can only learn up to two skills associated with that stat).
If a character's ability score is ever reduced so that their modifier changes, they do not "lose" skills.
(optional rule) Specialty: the first skill any non-thief character learns in this way becomes their specialty. In addition to rolling the skill trained, that character adds their level to the roll as well.