Elves and Familiars

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Séadna
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Elves and Familiars

Post by Séadna » Tue Jan 15, 2019 1:26 pm

I was just wondering is there a reason the Core explicitly states that Wizards can use Find Familiar in the class description. Everywhere else in the book it seems to be a typical Level 1 spell. I assume Elves can have it as well and can get it the same way when determining spells?

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Re: Elves and Familiars

Post by Ravenheart87 » Tue Jan 22, 2019 3:20 am

No need to get stuck on wording, go with what makes sense for you. It won't break the game.
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Séadna
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Re: Elves and Familiars

Post by Séadna » Wed Jan 23, 2019 1:23 pm

Oh I don't mind veering from RAW, I was more curious about the intent. Just wondering why it's called out in the Wizard's class description, i.e. purely for Appendix N flavour reasons of Wizards having familiars, or was there some difference in Wizard familiars in the rules I was missing.

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Re: Elves and Familiars

Post by Bilgewriggler » Sun Jan 27, 2019 8:10 am

I think a certain amount of deliberate ambiguity is baked into the rules to reflect the foibles of old-school RPGs (and maybe even to force judges to make the game uniquely "theirs" through house rules). Unless I'm remembering wrong, you could also read the RAW such that only wizards, not elves, use mercurial magic with their spells. (Or maybe it's that the ability score table specifies bonus wizard spells for high intelligence but doesn't indicate that the column applies to elves.)
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AC 10 temp 11 HP 8 Mov 30 Init 0 Ref t+1 Fort 0 Will -1
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Re: Elves and Familiars

Post by GnomeBoy » Sun Feb 03, 2019 11:15 am

Broadly speaking, references to Wizards include Elves.

But I can't remember where that's covered...
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Bilgewriggler
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Re: Elves and Familiars

Post by Bilgewriggler » Sun Feb 03, 2019 1:07 pm

It does say under the general description of "Elf" that "Elves can cast spells as wizards do," which implies that all of the mechanics should be identical.
Purple Planeteers:

Jingles Coinclink, Halfling, hag-hacked into haggis

Nurzual the Faceter – M Jwlr - Wiz - L
S 12 A 8 (-1) S 9 P 11 I 15 (+1) L 10
AC 9 HP 6 Mv 30 Init -1 Ref 0 Fort 0 Will 1
Chalk 1pc, 20 gp Gem, Backpack, 10’ chain, 10 sheets parchment, Kith pouch, small hammer, ray-gun, Rope 50', 5gp 10sp 274 cp
shortsword +0(1d6)
Ch Psn (no MM), Clr Spr 65, Force Manip 81, Rd Mag 12, Spidr Cl 69
Pl.Common (basic)

Snooth Inksplot Scribe RIP under cave-in, a crushing loss

Qort Quiddlegit M Hlr - Cler - N(C?)
S 11 temp 14 (+1) A 11 temp 14 (+1) S 6 (-1) P 5 (-2) I 6 (-1) L 5 (-2)
AC 10 temp 11 HP 8 Mov 30 Init 0 Ref t+1 Fort 0 Will -1
club +0 (1d4+1t) - hand mirror, holy wtr, wtrskin Kith drink 12 oz drunk, 31 cp
-2 Ms fire damage
Det Magic

Brandybland Shoetree F Coblr N
S 10 A 9 S 10 P 8 (-1) I 9 L 9
AC 14 HP 1 Mov 30 Init 0 Ref 0 Fort 0; Will -1
gldtr glaive +0 (1d10) - gldtr ch mail - Fe spike, shoehorn, 48 cp
Prof: dagger

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