The rules say Agility modifies missile fire attacks. Do Agility modifiers also apply to missile damage rolls?
Thanks to any who answer!
Missile Fire Attacks and Damage
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- Raven_Crowking
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Re: Missile Fire Attacks and Damage
I would say, No.mant72 wrote:The rules say Agility modifies missile fire attacks. Do Agility modifiers also apply to missile damage rolls?
Thanks to any who answer!
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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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Re: Missile Fire Attacks and Damage
They should, being that of high agility you'd have better aim to hit those soft spots, but the rules say no.
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Re: Missile Fire Attacks and Damage
That'd be one way of doing it -- but that also assumes knowing where the soft spots are...brainszine wrote:They should, being that of high agility you'd have better aim to hit those soft spots, but the rules say no.
Can you point out the weak points on this?
...
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
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Link: Here Be 100+ DCC Monsters
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Re: Missile Fire Attacks and Damage
One of the rules changes I liked best in 5th Edition (and some OSR projects, specifically Kevin Crawford's, before that) was letting a high Dex/Agi add to damage on ranged attacks. I felt it made playing an archer character more viable. Adding Agility bonus to missile damage is a house rule I use for most of my DCC games.
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Re: Missile Fire Attacks and Damage
Some ranged attacks actually add a STR bonus, such as spears/javelins, thrown/hurled stones, and stuff like that. Arguably long bows should also add STR bonus.