Level Equivalency?
Posted: Mon Jul 24, 2017 5:20 pm
I've been trying to match the published modules with the ability level of my PCs, and each module comes with a recommended number and level of characters. It's pretty clear that Judges consider 3 or 4 zero level characters equivalent to 1 first level, which is what makes a first level module playable as a zero level funnel. When my players started to level up, I went with the idea that 2 first level guys equals 1 second level, but now 2 of them are about to hit third level and I'm eyeing the modules wondering how to gauge an appropriate difficulty. Does 2 second level make 1 third level?
I love the DCC dogma about "balance" (balance, like encumbrance, is obsolete), and I'm down with having encounters being "unfinishable", like The One Who Watches From Below (6-8 first level characters) has a level boss with 98hp and 3 attacks per round! Run boys! But the level boss of the Emerald Enchanter (8-10 second level guys) only has 24hp and 2 attacks, which is quite killable. Those who quit and run away live to fight another day, but those who go up against a too-easy adventure get bored and don't come to the next session. So what about balance in choosing a module that is "hard enough"?
Goodman Games must have some method of leveling their modules, or maybe they let the individual authors make that call. Does anybody know?
As a Judge, how do you decide if your group can handle a published module with a party recommendation like The Croaking Fame (6-8 third level) when you only have 2 third level but a gaggle of second and first level?
I love the DCC dogma about "balance" (balance, like encumbrance, is obsolete), and I'm down with having encounters being "unfinishable", like The One Who Watches From Below (6-8 first level characters) has a level boss with 98hp and 3 attacks per round! Run boys! But the level boss of the Emerald Enchanter (8-10 second level guys) only has 24hp and 2 attacks, which is quite killable. Those who quit and run away live to fight another day, but those who go up against a too-easy adventure get bored and don't come to the next session. So what about balance in choosing a module that is "hard enough"?
Goodman Games must have some method of leveling their modules, or maybe they let the individual authors make that call. Does anybody know?
As a Judge, how do you decide if your group can handle a published module with a party recommendation like The Croaking Fame (6-8 third level) when you only have 2 third level but a gaggle of second and first level?