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TheDiceMustRoll
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Ravenheart87
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Re: A BUNCH of questions as I am confused.

Post by Ravenheart87 »

Okay, first forget about what you're used to from D&D. It's different here. Read the Cleric, Wizard, Magic, Judge's rules sections carefully.

Wizards: They know as many spells on a level as seen in their table on page 50. If a spell fails, they lose it for the rest of the day, plus they possibly invoke corruption, misfire.

Clerics:
Clerics don't lose spells, but their chance for disapproval increases with every failure. If their natural roll is in the disapproval range, they get punished. See page 28-29.

Warrior: As many as he wants. Why do you assume there is a limit?

Zero Level Hit Points: You keep the original.

Hit Dice: Up to the DM.
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GnomeBoy
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Re: A BUNCH of questions as I am confused.

Post by GnomeBoy »

TheDiceMustRoll wrote:...Please someone just explain cleric and wizard magic to me....how many spells per day and such...
Ravenheart covered things pretty well, but a bit more on spellcasters, in case it's needed:

There is no particular limit to spellcasting "per day" -- except fear of "complications".

Wizards risk misfire and/or corruption every time they cast a spell. This means only the foolhardy will cast with abandon, and will find themselves reduced thereby over time. Plus there is a range of results for every spell that means they have lost it for the day.*

Clerics suffer disapproval when they roll a natural 1 -- which leads to demands from their deity. If they simply fail to roll high enough to have success with a spell, the disapproval then happens on a 1 or a 2. Another failed spell within the day, means the disapproval range is now 1-3, and so on. If that range grows big enough, it starts in intrude on the successful results, meaning they aren't successes anymore...

There is no particular limit -- it's just that bad things can happen to those who abuse magic.



* They can burn a point of Luck to get a spell back. Some interpret that as "Get a single casting of that spell back" and some interpret it as "Get that spell back for the rest of the day (unless lost again)", so you can decide how you want to handle that detail...
...
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