Simple rules question (sorry if it's a dumb one)

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ThatBunyip
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Simple rules question (sorry if it's a dumb one)

Post by ThatBunyip »

Can you burn Luck on Luck rolls?

The rules say burning Luck is usually for other kinds of rolls, but it doesn't seem to expressly forbid it.

I know I could just houserule it one way or the other, but wondering what others thought.
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Raven_Crowking
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Re: Simple rules question (sorry if it's a dumb one)

Post by Raven_Crowking »

Normally, there is no point. Burning Luck would adjust your Luck on a 1-to-1 basis if the roll is a standard "roll under your Luck" type roll. I.e., if you had a 13 Luck and rolled a 14, burning 1 point of Luck could reduce your roll to a 13, but now you need a 12.

Thieves and halflings may find that their mileage varies considerably.

So, my short answer is, Yes, I do allow it. It is not always useful, however. Having the halfling watch as you are rolled over is a smart move in my games.
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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
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ThatBunyip
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Re: Simple rules question (sorry if it's a dumb one)

Post by ThatBunyip »

Thanks for the reply!

That was the heart of my question, I guess: whether you burn the Luck point first, and then roll, or you make the choice to burn Luck, roll, and then the point is burned.

I agree if burning Luck instantly reduces your Luck, there'd be absolutely no point to doing it.
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GnomeBoy
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Re: Simple rules question (sorry if it's a dumb one)

Post by GnomeBoy »

Mind you, in general, Luck can be spent after you make a roll. I don't recall the page number off the top of my head...

And of course and Halfling could burn Luck for you to make your Luck check! :wink:
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