Racial features at 0 level

For DCC RPG rules discussion. Includes rules questions and ideas, new rules suggestions, homebrews and hacks, conversions to other systems, and everything else rules-related.

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
User avatar
mAc Chaos
Far-Sighted Wanderer
Posts: 14
Joined: Wed Jan 13, 2016 8:01 pm
FLGS: Showcase Comics

Racial features at 0 level

Post by mAc Chaos »

This is one thing that confuses me about DCC character creation.

The races are a class, and they have certain racial features like Halflings and their darkvision. But if level 0 PCs don't have classes, does that mean a level 0 Halfling doesn't have those racial features until they become level 1?

Or do they get only some of the features, and not others? How can I tell, if so.

It seems like they definitely do use some of the class features because I see that it specifies different speeds for them, and I assume a level 0 Halfling has a different speed than humans. Unless he has 30 feet of movement and then suddenly gets docked down to 20 upon leveling up, which doesn't make sense.
User avatar
catseye yellow
Cold-Blooded Diabolist
Posts: 448
Joined: Tue Nov 27, 2012 5:23 am

Re: Racial features at 0 level

Post by catseye yellow »

page 21, core book.
User avatar
Blutimate
Far-Sighted Wanderer
Posts: 45
Joined: Sat Oct 17, 2015 5:46 am
Location: Houston, Texas
Contact:

Re: Racial features at 0 level

Post by Blutimate »

So, there are differences at level 0 as Catseye is pointing you to.

In certain groups, I house-rule it so that level 0 PCs have 1 skill based on their profession. For the fighting classes, this is a d6 deed die which only triggers on a natural 6. For the alchemist and similar classes, I allow them to "heal" (although, this is moot if the person has 1 hp). This fits with the races having at least some natural abilities and I include this to balance things out.

David Rose
User avatar
GnomeBoy
Tyrant Master (Administrator)
Posts: 4127
Joined: Fri Mar 10, 2006 1:46 pm
FLGS: Bizarro World
Location: Left Coast, USA
Contact:

Re: Racial features at 0 level

Post by GnomeBoy »

Blutimate wrote:S...For the fighting classes, this is a d6 deed die which only triggers on a natural 6. For the alchemist and similar classes, I allow them to "heal" (although, this is moot if the person has 1 hp)...
An interesting idea... But how does it play out if, say, a 'fighting profession' goes on to become a Wizard at Level 1...? Do they keep their on-a-6 Deed Die, or lose it?
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com - The Home of Inner Ham
Post Reply

Return to “Rules discussion”