Halflings mostly weak sauce?
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- Gongfarmer
- Posts: 1
- Joined: Sat Dec 12, 2015 10:12 am
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Halflings mostly weak sauce?
Halflings seem weak compared to other classes. Anybody have any experience with them in higher level play tests?
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- Deft-Handed Cutpurse
- Posts: 245
- Joined: Thu Apr 09, 2009 5:14 pm
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Re: Halflings mostly weak sauce?
In my experience with high level play Halflings Rock! They are awesome and not weak sauce at all, just a lot less flashy.
They don't get the Mighty Deeds or spells but there abilities are very nice and a HUGE effect on group play.
The most kick butt Murder Hobo in my game used to be a Halfling. He was just flat out scary and would go through monsters and the occasional fellow party member like a hot knife through butter.
Really in DCCRPG all the class's/ Races had the potential to really be awesome sauce with the right Luck and Attitude.
Also it helps to be a evil sneaky bastard with little morals, contingency plans for contingency plans and a very high pain threshold.
They don't get the Mighty Deeds or spells but there abilities are very nice and a HUGE effect on group play.
The most kick butt Murder Hobo in my game used to be a Halfling. He was just flat out scary and would go through monsters and the occasional fellow party member like a hot knife through butter.
Really in DCCRPG all the class's/ Races had the potential to really be awesome sauce with the right Luck and Attitude.
Also it helps to be a evil sneaky bastard with little morals, contingency plans for contingency plans and a very high pain threshold.
- GnomeBoy
- Tyrant Master (Administrator)
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Re: Halflings mostly weak sauce?
There's a discussion of this in the Characters section, too.
tl;dr: Depends on the player, the GM, the other characters, the scenarios, etc.
tl;dr: Depends on the player, the GM, the other characters, the scenarios, etc.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
Re: Halflings mostly weak sauce?
As with thieves, I find the luck mechanics to be pretty boss.
SILAS, L, Ostler, S14, A13, S12, P11, I14, L5, AC11, HP3, Staff +1 1d4+1, Init 1, R +1, F0, W0, 10' Chain, Bridle, Path of the bear (Melee damage rolls), Com +1
PERCIVAL, N, Halfling dyer, S12, A10, S9, P13, I6, L12, AC10, HP2, Staff +0 1d4, Init 0, R0, F0, W+1, Small sack, 3 yards fabric, Righteous heart (Turn unholy checks), Com
DERVOS, N, Corn Farmer, S13, A8, S8, P12, I13, L13, AC9, HP 1, Pitchfork +1 1d8+2, Init -1, R-1, F-1, W0, Waterskin, hen, Path of the bear (Melee damage rolls) (+1) Com +1
EIBUR, C, Potato Farmer, S8, A7, S12, P11, I13, L7, AC 9, HP 2, Pitchfork -1 1d8-1, Init -1, R-1, F0, W0, Torch, Goat, Struck by lightning (Reflex saving throws) Com +1
PERCIVAL, N, Halfling dyer, S12, A10, S9, P13, I6, L12, AC10, HP2, Staff +0 1d4, Init 0, R0, F0, W+1, Small sack, 3 yards fabric, Righteous heart (Turn unholy checks), Com
DERVOS, N, Corn Farmer, S13, A8, S8, P12, I13, L13, AC9, HP 1, Pitchfork +1 1d8+2, Init -1, R-1, F-1, W0, Waterskin, hen, Path of the bear (Melee damage rolls) (+1) Com +1
EIBUR, C, Potato Farmer, S8, A7, S12, P11, I13, L7, AC 9, HP 2, Pitchfork -1 1d8-1, Init -1, R-1, F0, W0, Torch, Goat, Struck by lightning (Reflex saving throws) Com +1
- Weisenwolf
- Deft-Handed Cutpurse
- Posts: 203
- Joined: Tue Nov 18, 2014 3:06 am
Re: Halflings mostly weak sauce?
I agree but most players on the forum don't appear to.phamdinhnam02 wrote:Halflings seem weak compared to other classes. Anybody have any experience with them in higher level play tests?
It's largely irrelevant anyway because one doesn't get to choose to be a halfling one is or one isn't