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PostPosted: Tue Oct 13, 2015 4:36 am 
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Deft-Handed Cutpurse
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Joined: Tue Nov 18, 2014 3:06 am
Posts: 203
I assume the DCC War Hammer has morphed from the oversized claw hammer of the D&D world to an oversized Lump Hammer hence the change to D8 but does anyone know the reason for that decision?


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PostPosted: Tue Oct 27, 2015 5:54 am 
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Far-Sighted Wanderer
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Joined: Thu Jul 30, 2015 2:00 pm
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Location: Eugene, OR
FLGS: Fun Again Games
Because it's awesome? Now the warhammer is popular again. All the dwarves are throwing away their longswords, as they should, and even the Lawful clerics can do 1d8 damage now (considering that Chaotic clerics get all the bad-ass weaponry, the d8 warhammer balances it out a little).

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PostPosted: Wed Oct 28, 2015 5:04 am 
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Deft-Handed Cutpurse
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I get the effect on the game but that would have to be one big hammer!


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PostPosted: Sat Aug 26, 2017 2:10 pm 
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Ill-Fated Peasant

Joined: Sun Jan 01, 2017 3:41 am
Posts: 4
FLGS: Olympic Cards and Comics
My more pressing question is, "Why does a Warhammer have the same gold cost as a Mace?"

Outside of concepts such as availability, there doesn't seem to be much of a crunchy reason to use the latter.


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PostPosted: Sun Aug 27, 2017 11:57 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
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Location: Left Coast, USA
FLGS: Bizarro World
Well, there could be cultural differences from place to place, for example, that means some regions have maces but not hammers, and vice versa. If you're into such things.

If you assume that the "equipment list" is what's available in every town, everywhere, you give up a chance for some world-building in exchange for convenience.

Either is correct if it is what fits the game you want to play.

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Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

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Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
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Lucius • Cleric/Verlore • Slave • N
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Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
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Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

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PostPosted: Sun Aug 27, 2017 1:16 pm 
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Ill-Fated Peasant

Joined: Sun Jan 01, 2017 3:41 am
Posts: 4
FLGS: Olympic Cards and Comics
Indeed, for the fluffy aspect, this is a complete non-issue.

It would be silly to imagine those items are available everywhere at any time.

And also to presume the costs are uniformly stable across the setting strains credibility.

Still, if we're bothering to have prices listed at all, then we should simply use them as a guideline... a starting point. Which caused me to scratch my head a bit at the "crunchy" (rather than "fluffy") intent.

Simple enough to modify and move on, I suppose. :)


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