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Assisting with skill checks (minor spoilers for Sailors)

Posted: Tue Aug 18, 2015 6:21 am
by Mickey Blue
So the rules sort of imply that assisting others with skill checks is possible, at least in some cases (obviously it would have to be a check where assisting made sense), and this makes logical sense (and is common in similar games) however there are no guidelines on how, mechanically, to do so.

For example, early in the Sailors.. adventure there are two places which call for some fairly difficult strength checks; one is in Felan's tomb where you have to make a DC 20 check to get the door open and then two back to back DC 23 checks to free the body/armor from the ice.

However, at the portcullis trap you can either make a DC 23 check or have four characters who's STR adds up to 40 just lift it. It seems like if you can combine characters to lift the portcullis you would be able to do so to move the rock, or even free the corpse.


So, since there don't appear to be any specific rules for this, how do you guys handle assisting characters with skill checks mechanically?

Thanks

Re: Assisting with skill checks (minor spoilers for Sailors)

Posted: Wed Aug 19, 2015 9:33 am
by GnomeBoy
Here is one of the discussions of this topic (a bit further down the page in this section :wink: ): http://www.goodman-games.com/forums/vie ... fac69f214b

Re: Assisting with skill checks (minor spoilers for Sailors)

Posted: Sat Aug 22, 2015 1:23 am
by finarvyn
I like the "advantage" rules from D&D 5E. If a character is at "advantage" they roll two appropriate dice (in 5E they're always d20's, in DCC they could be others) and keep the higher number. If a character is at "disadvantage" they roll two and keep the lower. Easy to run on the fly.

So, if a character was assisting another then the one performing the task is simply at "advantage" when he rolls to attempt the action.

Re: Assisting with skill checks (minor spoilers for Sailors)

Posted: Sun Sep 13, 2015 7:49 pm
by Skars
*Pump* up the dice chain each helper (when applicable, or limit how man helpers due to circumstances).

Re: Assisting with skill checks (minor spoilers for Sailors)

Posted: Tue Sep 15, 2015 9:13 pm
by Ravenheart87
Skars wrote:*Pump* up the dice chain each helper (when applicable, or limit how man helpers due to circumstances).
Yeah, the dice chain is very DCC, and seems pretty much underused compared to how much love it deserves.