When does Mercurial Magic "go off"?
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- Far-Sighted Wanderer
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When does Mercurial Magic "go off"?
How do folks run mercurial magic in relation to a spell's success? Does the effect always happen, even in terms of spell failure? Or does it only happen if the spell goes off? Or default to the second one, unless it's an added cost to the spellcasting, in which case it has to be done no matter what?
- Doug Kovacs
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Re: When does Mercurial Magic "go off"?
Spell needs to be a success.
There might be some conditions that could change that slightly but thats the general rule.
There might be some conditions that could change that slightly but thats the general rule.
DOUG KOVACS
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Re: When does Mercurial Magic "go off"?
Thanks, Doug (big fan)!
- DM Cojo
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Re: When does Mercurial Magic "go off"?
I go BTB and have it go off on a success. However, I handle it a bit differently in that I have them roll the initial mercurial effect the very first time they use the spell, not when they acquire it. This has made for some interesting spell casting encounters for sure!
- Doug Kovacs
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Re: When does Mercurial Magic "go off"?
Yeah we have done it Cojo's way too.
Recently I rolled, but didn't look up the effect for a character I was playing , then we reveled it in game. That's a fun way to do it.
Recently I rolled, but didn't look up the effect for a character I was playing , then we reveled it in game. That's a fun way to do it.
DOUG KOVACS
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- finarvyn
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Re: When does Mercurial Magic "go off"?
That's a neat twist! I've always done it at the start, but I like your take on it better. I'll have to give it a shot in my next campaign.DM Cojo wrote:I handle it a bit differently in that I have them roll the initial mercurial effect the very first time they use the spell, not when they acquire it. This has made for some interesting spell casting encounters for sure!
Marv / Finarvyn
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DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
- Raven_Crowking
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Re: When does Mercurial Magic "go off"?
I generally have the Mercurial effect occur when the spell is cast, whether it succeeds or not, unless the description says otherwise. So, if you kill someone you know to power your spell, someone you know dies whether you succeed or not. Yes, this means that a good Mercurial effect may be the point of attempting a certain spell, but since every casting comes with the risk of losing the spell, or rolling the dreaded "1", that hasn't hurt game play at all.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- GnomeBoy
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Re: When does Mercurial Magic "go off"?
You can usually still use Mercurial Magic for a good 10 days or so after the Sell by date....
It had to be said.
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- JediOre
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Re: When does Mercurial Magic "go off"?
Maybe out on the Left Coast, but here in Missouri the humidity spoils everything!GnomeBoy wrote:You can usually still use Mercurial Magic for a good 10 days or so after the Sell by date....
- GnomeBoy
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Re: When does Mercurial Magic "go off"?
http://www.youtube.com/watch?v=gpaOy8b8X6AJediOre wrote:Maybe out on the Left Coast, but here in Missouri the humidity spoils everything!GnomeBoy wrote:You can usually still use Mercurial Magic for a good 10 days or so after the Sell by date....
...
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham