Actions question
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Actions question
The rule says that each round, a character may move its normal speed and do one thing for each of its action dice. This means that a character cannot do an action (as ranged attack) and then move ?
- Raven_Crowking
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Re: Actions question
I don't think that the order matters.
You can do A and B, but you need not do A then B.
You can do A and B, but you need not do A then B.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- JediOre
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Re: Actions question
I agree with Raven_Crowking.
I really like this approach to combat.
I really like this approach to combat.
- Doug Kovacs
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Re: Actions question
If you are asking about the rule for use with minis I think the important thing is that you can't move a little then fire your bow and then move again, because that would mean you could shoot at somebody without ever exposing yourself. That would also be doing three things, not two.
I played Star wars minis with Joseph Goodman years ago and move and attack or attack and move were the backbone of the game.
I imagine something like firing a bow while running could be a Mighty Deed of Arms.
I played Star wars minis with Joseph Goodman years ago and move and attack or attack and move were the backbone of the game.
I imagine something like firing a bow while running could be a Mighty Deed of Arms.
DOUG KOVACS
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Artist/Illustrator
dk@dougkovacs.com
http://dougkovacs.com
The Drain Chamber (Blog)
http://dougkovacs.com/dkblog/
Re: Actions question
The relay run missle fire MIGHTY DEED!
Running and gunning is not just for Elves anymore!
I read the rule the same way. Move and action or action and then move.
Running and gunning is not just for Elves anymore!
I read the rule the same way. Move and action or action and then move.
- Raven_Crowking
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Re: Actions question
The way I read the rules, once you have two Action Dice, you should be able to move, shoot with your lower Action Die, and move again.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Re: Actions question
This is interesting. We've been playing that attacking or casting a spell means that one cannot move afterward (though I've allowed MDoA's to allow 5' per MDoA-2 after an attack.) I'll have to think about allowing movement after actions if this is the way the rules are actually written. Since most of the party is now 6th/7th level, this would mean that move-attack-move might be a very standard sort of thing to do. Has anybody else played with minis and 6th+ level characters with this move-attack-move rule? Does it work out OK?