Spells that are both for clerics and wizards

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CowsRespectMe
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Spells that are both for clerics and wizards

Post by CowsRespectMe » Thu Aug 30, 2018 5:57 pm

On page 127 of the DCC core rulebook, Detect Magic, Detect Evil, Binding, and Paralysis are all listed with an asterisk because they are also cleric spells.

At the the bottom of the page, there is the following:
"* As per cleric spell of the same name. Because the wizard version of the spell is a different spell level, the wizard receives a -2 when casting it. ..."

This doesn't seem correct as written, namely, because detect magic is a level one spell for both classes. Should it be something like, "The Wizard suffers a -2 for each level of difference between the 2?" Furthermore, Paralysis is level 3 wizard spell, but a level 1 cleric spell, so the penalty should be greater, right?

Sorry if this is pedantic. My googling skills turned up nothing on this. I'm just starting out and want to make sure I'm ready to run this next week, and more importantly, that I understand the reasons for the rules.

Thanks!
*edit: added bit abou paralysis

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GnomeBoy
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Re: Spells that are both for clerics and wizards

Post by GnomeBoy » Tue Sep 18, 2018 9:01 am

Sorry to see this post has gone unaddressed for so long!

My 2cp is that it's a flat -2. And I think maybe the Detect Magic situation is a typo on the asterisk.

But it's been said before: Run it your way. If you like the effect of -2 per level, go with it!
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
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