I'd generally roleplay the encounters, but I think the tables are fantastic for coming up with plot ideas.
A few ideas:
-Kidnapping -Waking up elsewhere/getting lost with or without amnesia -Pilgrims (where are you, and who are all these people, and why is that man in the goat loincloth gesturing towards you with a disemboweled goose?) -Gaining a clue to something of value (half a scrap of parchment with a summoning spell, the map of Hilkarr the Magnificent's treasure, a tombstone mentioning a previously unknown patron) -That was a bargain! (That merchant talked you into buying 1d6 cartloads of pumpkins/firewood/grain/cloth/rocks at 1d4x the normal price)
Cleric -You have betrayed your faith (tattoo of opposing faith, taken part in a ceremony of an opposing faith) -Doubtful converts (Converts more interested in money/power etc, or just generally unsuitable for the faith- pacifists for a war god etc) -Holy discovery (you have discovered a prophet/holy place/holy item) -Vow (to retrieve a holy item, go on pilgrimage, defeat a great evil etc) -Evil uncovered (e.g. You have found an evil cult, however, you are unarmed and far from help)
_________________ 'It's going to bite me, isn't it?'
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