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Elves
--Cannot be corrupted on a spell check roll of one.
--Uses the d16 as the base spell check die.
--For the elf, they can gain no roll lower than thirty-eight on the Mercurial Magic table.
----The above three changes represent the elf's long term perspective. They are not worried about getting all the power one can get in a short time, as human wizards are wont to do. Instead, they look at a bit weaker spell casting until they gain more levels and thus, more wisdom and discernment. Since time is not an issue, they can take this approach.
--For patron bond and invoke patron, the elf uses the d20 die.
--Elves are unable to acquire a familiar.
A subclass of Elf: Elf Archer
--A player that wants his elf to be the archer of Tolkien fame, the elf loses his spell casting ability except for patron bond and invoke patron.
--The Elf Archer gains the Attack modifier, Mighty Deed of Arms, and Critical Hits of a warrior of the same level but only for long and short bows.
Halfling Subclass: The Slinger
--In lieu of having the halfling having the two-weapon fighting skills, the halfling can excel as a slinger.
-- The Halfling Slinger gains the Attack modifier, Mighty Deed of Arms, and Critical Hits of a warrior of the same level but only for the sling and hand hurled weapons.