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Secrets of the World Harvesters - DCC KS- ends 4.4.2019

Posted: Tue Mar 05, 2019 7:48 pm
by Rotten
Purple Pirate Games presents:

Secrets of the World Harvesters - Ends as of 4/4/2019 - DCC compatible

https://www.kickstarter.com/projects/pu ... he%20world

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This adventure and setting guide is complete and ready to print.

This is my project. If you have any questions, ask here or on the Kickstarter page. Thank you for looking.

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Re: Secrets of the World Harvesters - DCC Kickstarter - 3.5.

Posted: Sun Mar 10, 2019 8:45 pm
by Rotten
We are funded. Thank you, everyone. Just got back from Gary Con. It was a great convention, heavily represented by DCC & MCC as it has been for many years.

Please consider backing or sharing. :)

Re: Secrets of the World Harvesters - DCC Kickstarter - 3.5.

Posted: Tue Mar 12, 2019 10:55 am
by Fenris Ulfhamr
I think I need this based on the artwork in that second panel alone!

Re: Secrets of the World Harvesters - DCC Kickstarter - 3.5.

Posted: Tue Mar 12, 2019 7:39 pm
by Rotten
Thank you. You will find about 90% of the 45 illustrations in the book were drawn by the same artist.

Also, I’m planning to release a free to everyone PDF character sheet once the project hits its first stretch goal. The front side of the character sheet is already posted.

Re: Secrets of the World Harvesters - DCC KS- ends 4.4.2019

Posted: Sun Mar 31, 2019 12:47 pm
by Rotten
This ends in a few days. I will continue to add class-specific character sheets as they are finished.

Long term, the character sheets can be found at http://www.purplepirategames.com

Re: Secrets of the World Harvesters - DCC KS- ends 4.4.2019

Posted: Sun Sep 15, 2019 12:18 pm
by Mat Mobile
I backed this Kickstarter and it is super cool!

The only issue I have is that, per page 14, "The characters should be residents of the village of Halbrinks, with an emotional attachment to the village and its inhabitants. They should be level 1, having survived a funnel (or freshly generated), and just beginning to become familiar with their newfound abilities."

Having already started a campaign, I can't just jump right in this one and it's going to be a while before I start a new campaign. Of course, eventually I'll find a way to get my players to run this adventure but it would be really convenient to have 0 level funnel situated around Halbrinks.

Basically, it's not a complaint, just a request to for the next adventure in this setting to be a 0 level funnel.