Liber Arcanum
Posted: Fri Apr 05, 2013 8:36 pm
So... I figured it's about time I introduced everyone to my next project.
Liber Arcanum... which translates variously as "mysterious book," or "book of mysteries" and is written specifically to expand the number of spells available to the DCCRPG system and to provide the Storyteller with even more Patron options as well as some quick and easy strategies for dealing with reversed spells so you don't have to slow the game down and figure out the reversed version of a spell.
There are 50 new general spells covering the full range of spell levels 1-5 including the reversed spells. Each with expanded spell tables, spell manifestation and corruption results. Things sort out like this:
1st lvl- 3 new spells, 8 new reversed spells
2nd lvl- 6 new spells, 4 new reversed spells
3rd lvl- 6 new spells, 6 new reversed spells, + the addition of the cleric spell: Banish
4th lvl- 8 new spells, 1 new reversed spell, + the addition of the cleric spell: True Name
5th lvl- 8 new spells
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This list includes: expanded versions of Fey and Mortal runes, 9 completely new runic alphabets of 1st through 5th level providing more than 150 new runes, Wand Magic, 6 new Patrons each with 2 unique spells, and a new wizard sub-type (Runemage) that can be easily opened up for non-humans... and that's not all.
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I'm writing this to fit the EBM printing guidelines so the pages are 8in by 10.5in, and the text blocks are 7.5in by 10in; at present I have 45/50 spells, the Runemage, and 2 patrons ready for play test. Though I'm going to get all of them written before I start. Enacting lessons learned... and all that...
Currently there are 135pgs, but this includes 9 art pages for the runes; with 2 more alphabets left to write. At this point no one outside my editor has seen anything other than my previous work with the Demi-goddess Aristemis (DCC#35; DM's Guide, CH2, p22) as Patron and some of her spells.
More details to follow; including sample spells... I'll try to be better about up-dates this time.
Liber Arcanum... which translates variously as "mysterious book," or "book of mysteries" and is written specifically to expand the number of spells available to the DCCRPG system and to provide the Storyteller with even more Patron options as well as some quick and easy strategies for dealing with reversed spells so you don't have to slow the game down and figure out the reversed version of a spell.
There are 50 new general spells covering the full range of spell levels 1-5 including the reversed spells. Each with expanded spell tables, spell manifestation and corruption results. Things sort out like this:
1st lvl- 3 new spells, 8 new reversed spells
2nd lvl- 6 new spells, 4 new reversed spells
3rd lvl- 6 new spells, 6 new reversed spells, + the addition of the cleric spell: Banish
4th lvl- 8 new spells, 1 new reversed spell, + the addition of the cleric spell: True Name
5th lvl- 8 new spells
-------------------------------
This list includes: expanded versions of Fey and Mortal runes, 9 completely new runic alphabets of 1st through 5th level providing more than 150 new runes, Wand Magic, 6 new Patrons each with 2 unique spells, and a new wizard sub-type (Runemage) that can be easily opened up for non-humans... and that's not all.
-------------------------------
I'm writing this to fit the EBM printing guidelines so the pages are 8in by 10.5in, and the text blocks are 7.5in by 10in; at present I have 45/50 spells, the Runemage, and 2 patrons ready for play test. Though I'm going to get all of them written before I start. Enacting lessons learned... and all that...
Currently there are 135pgs, but this includes 9 art pages for the runes; with 2 more alphabets left to write. At this point no one outside my editor has seen anything other than my previous work with the Demi-goddess Aristemis (DCC#35; DM's Guide, CH2, p22) as Patron and some of her spells.
More details to follow; including sample spells... I'll try to be better about up-dates this time.